Act 1
Floor 1
Cultist (4 turns)

Barrage
Claw
Sweeping BeamFloor 3
Louse (2 turns)


Cold Snap
Coolheaded
Streamline
Duplication PotionFloor 4
Small Slimes (2 turns)


Rebound
Compile Driver
Rip and TearFloor 5
Exordium Wildlife (4 turns)


Heatsinks
Static Discharge
ConsumeFloor 7
Slaver (4 turns)

Chill
Coolheaded
Boot Sequence
Ancient PotionFloor 10
Large Slime (5 turns)

Barrage
Steam Barrier
Streamline
Explosive PotionFloor 16
Hexaghost (9 turns)

Biased Cognition
Hyperbeam
Multi-CastAct 2
Floor 18
City Muggers (4 turns)


Rebound
Reprogram+
BlizzardFloor 20
Shelled Parasite (4 turns)

Sunder
Chaos
Auto-ShieldsFloor 22
Snake Plant (3 turns)

Ball Lightning
Steam Barrier
ChaosFloor 23
Gremlin Leader (5 turns)



Sunder+
Chaos
Charge Battery+
Gambler's BrewFloor 25
Taskmaster (5 turns)



Stack+
Compile Driver
Barrage
Stack+
Compile Driver
Barrage
Floor 27
Sentry and Spheric Guardian (4 turns)


Compile Driver
Fission
Barrage
Dexterity PotionFloor 28
Centurion and Mystic (5 turns)


Defragment+
Melter
Capacitor
Power PotionFloor 31
Snake Plant (3 turns)

Equilibrium
Loop
HologramFloor 33
The Collector (9 turns)

Echo Form
All for One
Biased CognitionAct 3
Floor 35
Darkling (5 turns)



Steam Barrier
Darkness
ClawFloor 39
Orb Walker (2 turns)

Force Field
Melter
TURBOFloor 40
Nemesis (9 turns)

Seek
Recycle
Rip and Tear
Floor 41
Writhing Mass (5 turns)

Equilibrium
Beam Cell
Streamline+Floor 44
Transient (5 turns)

Darkness
Claw
GlacierFloor 46
Four Shapes (4 turns)




Rebound
Cold Snap
Compile DriverFloor 47
The Maw (5 turns)

Rainbow
Equilibrium
StackFloor 48
Spheric Guardian with Shapes (5 turns)



Barrage+
Sweeping Beam
TURBOFloor 50
Awakened One (8 turns)
