Act 1
Floor 1
Louse (2 turns)


Aggregate
Charge Battery
Auto-Shields
Fire PotionFloor 3
Cultist (4 turns)

Sweeping Beam
Charge Battery
Leap
Liquid BronzeFloor 4
Small Slimes (4 turns)


Beam Cell
Leap
TURBOFloor 5
Exordium Wildlife (3 turns)


Buffer
Auto-Shields
TURBOFloor 7
Louse (3 turns)



Cold Snap
Leap
ReprogramFloor 10
Large Slime (6 turns)

Cold Snap
Leap
StreamlineFloor 12
Exordium Thugs (4 turns)


Rainbow
Double Energy
Boot Sequence
Snecko OilFloor 14
Sentries (9 turns)



Coolheaded
Claw
Capacitor
Weak PotionFloor 16
The Guardian (12 turns)

Electrodynamics
Thunder Strike
Rainbow
Distilled ChaosAct 2
Floor 18
Spheric Guardian (6 turns)

Ball Lightning
Aggregate
TURBOFloor 20
Chosen (5 turns)

Coolheaded+
Cold Snap
Go for the EyesFloor 22
Snake Plant (6 turns)

Compile Driver
Coolheaded
BullseyeFloor 24
Book of Stabbing (6 turns)

Hologram
Compile Driver
Recursion
Duplication PotionFloor 29
Snecko (5 turns)

Blizzard
Chill
Go for the EyesFloor 30
Taskmaster (2 turns)



TURBO
Boot Sequence
Streamline
Entropic BrewFloor 31
Centurion and Mystic (5 turns)


Recycle
Stack
Scrape
Duplication PotionFloor 33
The Champ (22 turns)

Seek
Rainbow
BufferAct 3
Floor 35
Three Shapes (2 turns)



Darkness+
Steam Barrier+
LeapFloor 39
Orb Walker (2 turns)

Cold Snap
Recursion
Beam CellFloor 40
Reptomancer (9 turns)



Rip and Tear+
Storm
Sweeping Beam
Ancient PotionFloor 42
Transient (6 turns)

Go for the Eyes
Hologram
Rip and Tear+
Liquid BronzeFloor 46
Nemesis (11 turns)

Streamline
Rebound
Cold Snap
Floor 47
Darkling (6 turns)



Fission
Compile Driver
ClawFloor 48
Spheric Guardian with Shapes (5 turns)



Coolheaded+
TURBO
Beam CellFloor 50
Time Eater (19 turns)

Floor 51
Awakened One (24 turns)

Act 4
Floor 55
Shield and Spear (9 turns)


Sunder
Boot Sequence
Cold Snap
Floor 56
Corrupt Heart (3 turns)
