Act 1
Floor 1
Jaw Worm (5 turns)

Boot Sequence
Double Energy
Overclock
Energy PotionFloor 4
Small Slimes (2 turns)


Equilibrium
Static Discharge
Go for the Eyes
Fire PotionFloor 6
Gremlin Nob (4 turns)

Ball Lightning
Equilibrium
Claw
Floor 8
Lagavulin (6 turns)

Glacier
Equilibrium
Cold Snap
Colorless PotionFloor 11
Louse (2 turns)


Coolheaded
Loop
StackFloor 12
Gremlin Nob (5 turns)

Cold Snap
Leap
Rip and Tear
Floor 14
Slaver (2 turns)

Streamline
Fusion
Beam CellFloor 16
The Guardian (15 turns)

Act 2
Floor 18
Chosen (6 turns)

Barrage
Sweeping Beam
Charge Battery
Liquid BronzeFloor 21
Shelled Parasite (5 turns)

Go for the Eyes
Charge Battery
Claw+Floor 22
Snake Plant (4 turns)

Creative AI
Force Field+
MelterFloor 24
Gremlin Leader (8 turns)



Ball Lightning+
Cold Snap
Streamline
Fire PotionFloor 29
Book of Stabbing (9 turns)

Meteor Strike
Steam Barrier
Defragment
Energy PotionFloor 31
Centurion and Mystic (5 turns)


Sunder
Leap
Doom and GloomFloor 33
The Champ (28 turns)

Rainbow
Hyperbeam
FissionAct 3
Floor 35
Darkling (4 turns)



Recursion+
Chill
StackFloor 38
Three Shapes (3 turns)



Hologram
Charge Battery+
Steam Barrier
Scrape
Double Energy
ReboundFloor 39
Spheric Guardian with Shapes (4 turns)



Consume
Compile Driver
Cold Snap
Sweeping Beam
TURBO
Boot SequenceFloor 40
Nemesis (9 turns)

Bullseye
Go for the Eyes
Genetic Algorithm
Floor 42
Reptomancer (6 turns)



Charge Battery+
Hyperbeam
Beam Cell
Floor 45
Writhing Mass (5 turns)

Rebound
Hologram
Stack+
Heatsinks
Sweeping Beam
FusionFloor 46
The Maw (6 turns)

Force Field+
TURBO
All for One
Charge Battery
Consume
Static DischargeFloor 50
Donu and Deca (10 turns)


Floor 51
Awakened One (11 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Skim+
Core Surge
Recursion
Floor 56
Corrupt Heart (10 turns)
