Act 1
Floor 1
Cultist (3 turns)

Go for the Eyes
Stack
Compile DriverFloor 2
Louse (4 turns)


Glacier
Fusion
Steam Barrier
Duplication PotionFloor 3
Small Slimes (4 turns)


Chill
Compile Driver
Streamline
Liquid MemoriesFloor 4
Slaver (4 turns)

Sweeping Beam
Leap
CoolheadedFloor 7
Swarm of Slimes (4 turns)





FTL
Fusion
Hello World
Speed PotionFloor 13
Lagavulin (5 turns)

Claw
Aggregate
Streamline
Floor 14
Gang of Gremlins (5 turns)




Genetic Algorithm
Ball Lightning
Barrage
Coolheaded
Hyperbeam
Beam CellFloor 16
Hexaghost (13 turns)

All for One
Reboot
Fission
Liquid MemoriesAct 2
Floor 18
Shelled Parasite (3 turns)

Consume+
Auto-Shields+
Beam Cell
Coolheaded
Cold Snap
Hyperbeam
Regen PotionFloor 19
Spheric Guardian (4 turns)

Leap
Sunder
Coolheaded+
Storm
Go for the Eyes
RecursionFloor 21
Chosen and Cultist (4 turns)


Recursion+
Melter
Charge Battery
TURBO
Steam Barrier+
Self RepairFloor 22
Centurion and Mystic (4 turns)


Bullseye
Beam Cell
Steam Barrier
Hologram
Thunder Strike
Heatsinks+Floor 24
Snecko (2 turns)

Boot Sequence+
Recursion+
Overclock
TURBO
Chill
Charge BatteryFloor 25
Triple Cultists (2 turns)



Loop
Scrape
Streamline
Ball Lightning+
Storm
Leap+Floor 27
Gremlin Leader (4 turns)



Hello World+
Rebound+
FTL
Floor 29
Snake Plant (3 turns)

Coolheaded+
Barrage
Stack
Reprogram
Melter
ClawFloor 31
Masked Bandits Gang (3 turns)




Floor 33
Bronze Automaton (7 turns)

Fire PotionAct 3
Floor 35
Orb Walker (2 turns)

TURBO
Stack
Rebound+
Steam Barrier+
Ball Lightning+
TURBO+Floor 39
Three Shapes (4 turns)



Glacier+
Coolheaded
Cold Snap
Boot Sequence+
Reprogram
Cold SnapFloor 41
Double Orb Walkers (3 turns)



Floor 46
The Maw (5 turns)

Compile Driver+
Chaos
Beam Cell+
Loop
Stack+
Beam CellFloor 47
Transient (5 turns)

Ball Lightning
Thunder Strike
Streamline+
Beam Cell
Hologram+
Melter+Floor 48
Spire Growth (5 turns)

White Noise+
FTL
Self Repair
Static Discharge
Rebound+
Rainbow
Power PotionFloor 50
Awakened One (7 turns)
