Act 1
Floor 1
Louse (2 turns)


Charge Battery
TURBO
LoopFloor 3
Jaw Worm (3 turns)

Go for the Eyes
Skim
Compile Driver
Liquid MemoriesFloor 4
Small Slimes (3 turns)


Static Discharge
Steam Barrier
FusionFloor 5
Looter (2 turns)

Barrage
Leap
Auto-ShieldsFloor 7
Sentries (4 turns)



Sunder
Loop
Genetic Algorithm
Ancient PotionFloor 10
Slaver (2 turns)

Steam Barrier
Leap
ReboundFloor 11
Fungi Beast (3 turns)


Glacier
Chill
Leap
Flex PotionFloor 12
Swarm of Slimes (3 turns)





Beam Cell
Leap
TURBOFloor 13
Louse (2 turns)



Self Repair
Rebound
White Noise
Blessing of the ForgeFloor 14
Slaver (3 turns)

Ball Lightning
FTL
StackFloor 16
Slime Boss (9 turns)

Amplify
All for One
FissionAct 2
Floor 18
Shelled Parasite (2 turns)

Bullseye+
TURBO+
StormFloor 19
Three Byrds (3 turns)



Compile Driver
TURBO
Charge BatteryFloor 21
Centurion and Mystic (4 turns)


Sunder+
Self Repair
Force FieldFloor 24
Taskmaster (4 turns)



Hologram
Amplify
Go for the Eyes
Ancient PotionFloor 25
Snake Plant (3 turns)

Steam Barrier
Go for the Eyes+
Sweeping Beam+Floor 29
Chosen Flock (3 turns)


Melter
Ball Lightning+
Steam BarrierFloor 31
Book of Stabbing (2 turns)

Reboot
Sweeping Beam+
Consume
Regen PotionFloor 33
The Champ (10 turns)

Seek
Multi-Cast
Core SurgeAct 3
Floor 35
Three Shapes (1 turns)



Genetic Algorithm+
Skim
Claw+Floor 36
Orb Walker (3 turns)

Reprogram
Stack+
Ball Lightning+Floor 39
Mind Bloom (3 turns)

Equilibrium
Barrage
Beam Cell
Explosive PotionFloor 40
Reptomancer (6 turns)



Buffer
Cold Snap
Consume
Gambler's BrewFloor 42
Giant Head (10 turns)

Go for the Eyes+
Force Field
TURBO
Floor 45
Double Orb Walkers (2 turns)


Beam Cell+
Charge Battery
Claw+
Floor 46
Nemesis (3 turns)

TURBO+
Steam Barrier+
Overclock
Weak PotionFloor 48
Transient (5 turns)

Recycle
Aggregate+
DarknessFloor 50
Donu and Deca (5 turns)

