Act 1
Floor 1
Cultist (3 turns)

Leap
Recursion
CapacitorFloor 4
Small Slimes (3 turns)


Beam Cell
Stack
Fusion
Colorless PotionFloor 5
Louse (3 turns)


Cold Snap
Coolheaded
ReboundFloor 7
Lagavulin (8 turns)

Charge Battery
Barrage
Capacitor
Floor 8
Fungi Beast (6 turns)



Ball Lightning
Compile Driver
Multi-Cast
Floor 10
Large Slime (5 turns)

Hologram
Force Field
Beam CellFloor 12
Gremlin Nob (4 turns)

Sunder
Recursion
Aggregate
Explosive PotionFloor 13
Louse (1 turns)



Steam Barrier
Barrage
AmplifyFloor 16
The Guardian (10 turns)

Echo Form
Hyperbeam
Machine LearningAct 2
Floor 18
Three Byrds (7 turns)



Hologram+
Charge Battery
Beam CellFloor 21
City Muggers (4 turns)


Recursion
Reinforced Body
Heatsinks
Liquid MemoriesFloor 24
Gremlin Leader (7 turns)



Aggregate+
Recycle
Hologram
Floor 27
Triple Cultists (4 turns)



Coolheaded
Streamline
Hologram
Strength PotionFloor 28
Centurion and Mystic (7 turns)


Coolheaded
Genetic Algorithm
Beam Cell+Floor 29
Sentry and Spheric Guardian (5 turns)


Doom and Gloom+
Sweeping Beam+
HologramFloor 33
The Champ (9 turns)

Reboot
Hyperbeam
All for One
Strength PotionAct 3
Floor 35
Three Shapes (4 turns)



Capacitor
Go for the Eyes
Reinforced BodyFloor 38
Darkling (5 turns)



Skim+
Ball Lightning+
Darkness
Liquid MemoriesFloor 41
Reptomancer (5 turns)



TURBO+
Overclock
Cold Snap
Ancient PotionFloor 42
Transient (6 turns)

Sweeping Beam
Storm
Ball LightningFloor 45
Nemesis (9 turns)

Core Surge
Auto-Shields
Cold Snap
Floor 48
Reptomancer (6 turns)



Self Repair+
Tempest
Rebound
Skill PotionFloor 50
Donu and Deca (13 turns)


Floor 51
Awakened One (13 turns)

Act 4
Floor 55
Shield and Spear (8 turns)


Rebound
Recycle
Ball Lightning
Floor 56
Corrupt Heart (3 turns)
