Act 1
Floor 1
Louse (4 turns)


Sunder
Coolheaded
Blizzard
Cultist PotionFloor 2
Small Slimes (2 turns)


Beam Cell
Heatsinks
StreamlineFloor 4
Jaw Worm (3 turns)

Cold Snap
Double Energy
Go for the Eyes
Speed PotionFloor 7
Sentries (5 turns)



Static Discharge
Force Field
Hello World
Floor 12
Lagavulin (4 turns)

Melter
Scrape
Stack
Weak PotionFloor 13
Exordium Wildlife (2 turns)


Go for the Eyes
Rip and Tear
Reinforced BodyFloor 14
Fungi Beast (2 turns)


Skim
Chill
Compile DriverFloor 16
Hexaghost (8 turns)

Biased Cognition
Core Surge
Fission
Colorless PotionAct 2
Floor 18
Shelled Parasite (5 turns)

Coolheaded
Hologram
Cold SnapFloor 19
Masked Bandits Gang (3 turns)



TURBO
Darkness
Boot Sequence
Potion Of CapacityFloor 21
City Muggers (4 turns)


Beam Cell
Tempest
Reinforced BodyFloor 22
Snake Plant (4 turns)

White Noise+
Double Energy
ConsumeFloor 24
Centurion and Mystic (5 turns)


Cold Snap
TURBO
Beam CellFloor 27
Gremlin Leader (5 turns)



Genetic Algorithm
Rebound
Recursion
Floor 29
Snecko (5 turns)

Stack+
Cold Snap
Sweeping BeamFloor 33
Bronze Automaton (6 turns)

Echo Form
All for One
Fission
Gambler's BrewAct 3
Floor 35
Darkling (8 turns)



Go for the Eyes
Beam Cell+
Ball Lightning
Flex PotionFloor 36
Orb Walker (3 turns)

Consume
Beam Cell
ClawFloor 37
Spire Growth (6 turns)

Recursion+
Beam Cell
Echo FormFloor 38
Spheric Guardian with Shapes (10 turns)



TURBO
Streamline
ReboundFloor 40
Nemesis (9 turns)

Claw
Sweeping Beam
Scrape+

Floor 42
Giant Head (9 turns)

Overclock
Steam Barrier
Sweeping Beam

Gambler's BrewFloor 45
Nemesis (5 turns)

Blizzard
Boot Sequence
Multi-Cast

Floor 48
Giant Head (7 turns)

Creative AI
Go for the Eyes
Static Discharge

Floor 50
Donu and Deca (9 turns)


Floor 51
Awakened One (9 turns)
