Act 1
Floor 1
Cultist (1 turns)

Sunder
Hologram
Charge Battery
Dexterity PotionFloor 3
Small Slimes (1 turns)


Ball Lightning
Cold Snap
Double EnergyFloor 6
Sentries (1 turns)



Defragment
Reprogram
Amplify
Floor 11
Jaw Worm (3 turns)

Capacitor
Chill
Streamline
Block PotionFloor 12
Swarm of Slimes (4 turns)





Overclock
TURBO
FTLFloor 14
Gang of Gremlins (4 turns)




Coolheaded
Barrage
Storm
Skill PotionFloor 16
Slime Boss (10 turns)

Creative AI
Multi-Cast
Meteor StrikeAct 2
Floor 18
Chosen (4 turns)

Charge Battery
Streamline
Beam CellFloor 19
City Muggers (4 turns)


Storm
Steam Barrier
Compile DriverFloor 22
Centurion and Mystic (9 turns)


Leap+
Heatsinks
Sweeping Beam
Flex PotionFloor 24
Book of Stabbing (8 turns)

Charge Battery
Double Energy
Sweeping Beam
Floor 27
Chosen Flock (6 turns)


Hologram
Doom and Gloom
Charge Battery
Essence Of DarknessFloor 28
Chosen and Cultist (7 turns)


Loop
Boot Sequence
SkimFloor 30
Triple Cultists (5 turns)



Biased Cognition
Boot Sequence+
Ball LightningFloor 31
Snake Plant (5 turns)

Streamline
Melter
HeatsinksFloor 33
The Champ (16 turns)

Electrodynamics
Reboot
All for One
Ancient PotionAct 3
Floor 35
Orb Walker (4 turns)

Glacier
Sweeping Beam
HologramFloor 36
Three Shapes (6 turns)



Glacier
Go for the Eyes
Scrape+Floor 38
Transient (6 turns)

Claw
Boot Sequence
Force Field
Gambler's BrewFloor 41
Giant Head (17 turns)

Reinforced Body
Beam Cell+
Genetic Algorithm+
Floor 46
The Maw (9 turns)

Cold Snap
Heatsinks
ConsumeFloor 47
Spheric Guardian with Shapes (7 turns)



Charge Battery+
Bullseye
FTL
Charge Battery+
Bullseye
FTLFloor 48
Four Shapes (5 turns)




Coolheaded
Go for the Eyes+
Reinforced BodyFloor 50
Awakened One (16 turns)

Floor 51
Donu and Deca (21 turns)


Act 4
Floor 55
Shield and Spear (5 turns)

