Act 1
Floor 1
Louse (3 turns)


Ball Lightning
Compile Driver
Charge BatteryFloor 4
Small Slimes (4 turns)


Ball Lightning
Sweeping Beam
Double Energy
Fear PotionFloor 5
Cultist (3 turns)

Chaos
Recursion
LeapFloor 6
Lagavulin (6 turns)

Cold Snap
Chill
Stack
Floor 8
Exordium Thugs (5 turns)


Biased Cognition
Steam Barrier
Claw
Colorless PotionFloor 10
Slaver (5 turns)

Hologram
Recursion
LeapFloor 12
Looter (4 turns)

Skim
Force Field
Recursion
Weak PotionFloor 13
Slaver (3 turns)

FTL
Compile Driver
BarrageFloor 14
Fungi Beast (3 turns)


Force Field
FTL
Rebound
Focus PotionFloor 16
Hexaghost (9 turns)

Fission
Machine Learning
All for OneAct 2
Floor 18
Spheric Guardian (4 turns)

Hologram
Heatsinks
Beam CellFloor 22
City Muggers (4 turns)


Genetic Algorithm+
Streamline
SunderFloor 23
Book of Stabbing (5 turns)

Consume
Barrage
Reinforced Body

Entropic BrewFloor 25
Gremlin Leader (9 turns)



Hologram
Streamline
Compile Driver

Floor 27
Snake Plant (4 turns)

Bullseye
Hello World
Steam BarrierFloor 31
Taskmaster (7 turns)



Capacitor
Chill
Barrage

Regen PotionFloor 33
The Champ (10 turns)

Meteor Strike
Rainbow
Hyperbeam
Liquid BronzeAct 3
Floor 35
Orb Walker (3 turns)

Capacitor
Sweeping Beam
ReboundFloor 39
Three Shapes (3 turns)



TURBO
Recursion
Self RepairFloor 41
Darkling (6 turns)



Cold Snap
Leap
ClawFloor 42
Giant Head (6 turns)

Beam Cell
Auto-Shields
Force Field

Floor 45
Writhing Mass (6 turns)

Coolheaded
Go for the Eyes
Charge BatteryFloor 46
Spheric Guardian with Shapes (5 turns)



Hologram
Leap
Multi-Cast
Hologram
Leap
Multi-CastFloor 47
The Maw (6 turns)

Recursion
Equilibrium
Steam Barrier
Recursion
Equilibrium
Steam BarrierFloor 48
Reptomancer (7 turns)



Coolheaded
Beam Cell+
Streamline+

Floor 50
Donu and Deca (13 turns)


Floor 51
Time Eater (12 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Charge Battery
Genetic Algorithm
Equilibrium

Floor 56
Corrupt Heart (10 turns)
