Act 1
Floor 1
Cultist (3 turns)

Barrage
Heatsinks
Go for the Eyes
Liquid MemoriesFloor 2
Louse (3 turns)


Charge Battery
Sweeping Beam
Steam BarrierFloor 5
Jaw Worm (2 turns)

Barrage
Claw
StreamlineFloor 7
Sentries (7 turns)



Coolheaded
Multi-Cast
Streamline
Floor 10
Looter (3 turns)

Equilibrium
Boot Sequence
Reprogram
Distilled ChaosFloor 12
Gremlin Nob (3 turns)

Static Discharge
Streamline
Steam Barrier
Liquid BronzeFloor 13
Slaver (4 turns)

Glacier
Static Discharge
Consume
Ancient PotionFloor 14
Slaver (6 turns)

White Noise
Streamline
Rebound
Strength PotionFloor 16
Slime Boss (14 turns)

Biased Cognition
Reboot
Meteor StrikeAct 2
Floor 18
City Muggers (4 turns)


Hello World
Sweeping Beam
Steam Barrier
Colorless PotionFloor 19
Shelled Parasite (3 turns)

Reinforced Body
Rebound
Boot Sequence
Liquid BronzeFloor 20
Triple Cultists (3 turns)



Cold Snap+
Claw
Beam CellFloor 24
Book of Stabbing (5 turns)

Genetic Algorithm+
Reboot
Streamline
Block PotionFloor 27
Snecko (6 turns)

White Noise+
Overclock
Equilibrium+
Beam CellFloor 29
Chosen Flock (4 turns)


Compile Driver+
Darkness
Cold Snap
ReboundFloor 31
Parasite and Fungi Beast (3 turns)


Capacitor
Steam Barrier
Overclock
FTL
Cultist PotionFloor 33
Bronze Automaton (8 turns)

Amplify
Meteor Strike
Reboot
All for OneAct 3
Floor 35
Three Shapes (4 turns)



Loop
TURBO
Compile Driver
Boot SequenceFloor 37
Darkling (6 turns)



Equilibrium
Aggregate
Rip and Tear
Recursion+Floor 38
Spire Growth (6 turns)

Defragment
Streamline+
Compile Driver
White NoiseFloor 39
Four Shapes (6 turns)




Rebound+
Go for the Eyes
Consume
FTL+Floor 42
Nemesis (11 turns)

Fission
Heatsinks+
Fusion
Equilibrium
Floor 45
Transient (6 turns)

Defragment
Streamline
Rebound
Recursion+Floor 46
The Maw (7 turns)

Defragment+
Beam Cell
Go for the Eyes+
Rip and TearFloor 48
Spheric Guardian with Shapes (4 turns)



Double Energy
Hello World
Hologram
Compile DriverFloor 50
Awakened One (12 turns)

Floor 51
Donu and Deca (2 turns)

