Act 1
Floor 1
Louse (3 turns)


TURBO
Leap
FTLFloor 2
Small Slimes (3 turns)


Ball Lightning
Beam Cell
TURBO
Essence of SteelFloor 4
Cultist (3 turns)

Self Repair
Coolheaded
CapacitorFloor 6
Sentries (7 turns)



Beam Cell
Sweeping Beam
Charge Battery
Floor 8
Exordium Thugs (5 turns)


Compile Driver
Coolheaded
Beam Cell
Focus PotionFloor 10
Exordium Wildlife (4 turns)


Cold Snap
Amplify
Double EnergyFloor 14
Lagavulin (6 turns)

Coolheaded
Double Energy
Charge Battery
Block PotionFloor 16
Slime Boss (13 turns)

Fission
Core Surge
Creative AIAct 2
Floor 18
City Muggers (4 turns)


Go for the Eyes
Streamline+
Rebound
Rainbow
Storm
Steam BarrierFloor 20
Shelled Parasite (7 turns)

Reinforced Body
Bullseye
Double Energy
White Noise+
Go for the Eyes
Sweeping Beam
Distilled ChaosFloor 22
Centurion and Mystic (16 turns)


Coolheaded
Ball Lightning
Fission
Streamline
Rebound
StackFloor 24
Gremlin Leader (9 turns)



Aggregate
Rebound
Sweeping Beam
Floor 27
Snecko (5 turns)

Darkness
Compile Driver
Buffer
Leap
Self Repair
Sweeping Beam
Potion Of CapacityFloor 29
Parasite and Fungi Beast (5 turns)


Capacitor
Reinforced Body
Beam Cell
Compile Driver
Rebound
MelterFloor 33
The Champ (12 turns)

Multi-Cast
Biased Cognition
AmplifyAct 3
Floor 35
Darkling (1 turns)



Floor 36
Orb Walker (3 turns)

Double Energy
Beam Cell+
Charge Battery
Double Energy
Streamline
FusionFloor 37
Writhing Mass (4 turns)

Fusion
Beam Cell
Sunder
Charge Battery
Static Discharge
Rebound
Weak PotionFloor 38
Four Shapes (5 turns)




Chill
Doom and Gloom
Capacitor
Ball Lightning+
Aggregate
Chaos
Liquid MemoriesFloor 44
The Maw (5 turns)

Claw
Sweeping Beam
Charge Battery
Streamline+
Sweeping Beam+
Static DischargeFloor 45
Nemesis (5 turns)

Blizzard
Streamline+
Recursion
Floor 47
Transient (6 turns)

Claw+
Leap
Recursion+
Beam Cell
Recycle
Rebound
Block PotionFloor 48
Reptomancer (3 turns)



Stack
Hyperbeam
Blizzard+
Weak PotionFloor 50
Awakened One (9 turns)

Floor 51
Donu and Deca (5 turns)


Act 4
Floor 55
Shield and Spear (3 turns)

