Act 1
Floor 1
Small Slimes (2 turns)


Self Repair
Coolheaded
Capacitor
Liquid BronzeFloor 3
Jaw Worm (4 turns)

Consume
Claw
Hologram
Speed PotionFloor 4
Cultist (4 turns)

Bullseye
Barrage
Charge BatteryFloor 5
Exordium Thugs (5 turns)


Coolheaded
Capacitor
Go for the EyesFloor 7
Sentries (8 turns)



Capacitor
Streamline
Charge Battery
Power PotionFloor 8
Slaver (3 turns)

Sunder
Steam Barrier
CoolheadedFloor 11
Lagavulin (5 turns)

Rainbow
Streamline
Boot Sequence
Colorless PotionFloor 13
Fungi Beast (2 turns)


Charge Battery
Rebound
Go for the EyesFloor 14
Gremlin Nob (3 turns)

Boot Sequence
Claw
TURBO
Essence of SteelFloor 16
The Guardian (8 turns)

Electrodynamics
Echo Form
HyperbeamAct 2
Floor 18
Shelled Parasite (3 turns)

Charge Battery+
Stack+
Go for the EyesFloor 19
Chosen (3 turns)

Skim+
Cold Snap+
ClawFloor 24
Gremlin Leader (5 turns)



Overclock+
Leap
BarrageFloor 27
Snake Plant (2 turns)

Coolheaded
Recursion
Rip and TearFloor 28
Snecko (5 turns)

Recycle
Compile Driver
Sweeping BeamFloor 30
Book of Stabbing (5 turns)

Recycle
Coolheaded
Overclock
Smoke BombFloor 33
The Collector (6 turns)

Seek
Hyperbeam
Machine LearningAct 3
Floor 35
Orb Walker (3 turns)

Equilibrium+
Barrage
Leap+Floor 36
Mind Bloom (6 turns)

Go for the Eyes
Hologram
Leap+
Floor 37
Three Shapes (3 turns)



Compile Driver
Steam Barrier+
White Noise+Floor 38
Writhing Mass (5 turns)

Aggregate+
Static Discharge
Sunder+
Skill PotionFloor 41
Giant Head (5 turns)

Reprogram+
Stack
Cold Snap+
Floor 44
Spire Growth (5 turns)

Seek
Steam Barrier+
Reinforced BodyFloor 45
Transient (5 turns)

Hologram+
Coolheaded+
Ball Lightning+Floor 47
Four Shapes (3 turns)




Doom and Gloom
Rebound
Steam BarrierFloor 50
Awakened One (14 turns)

Act 4
Floor 54
Shield and Spear (4 turns)


Leap+
Go for the Eyes
Beam Cell+
Floor 55
Corrupt Heart (7 turns)
