Act 1
Floor 1
Cultist (3 turns)

Consume
Claw
Rip and TearFloor 2
Louse (2 turns)


Doom and Gloom
Chill
Beam Cell
Attack PotionFloor 3
Small Slimes (2 turns)


Rebound
Barrage
Steam Barrier
Energy PotionFloor 4
Gang of Gremlins (4 turns)




Capacitor
Claw
Barrage
Fairy in a BottleFloor 5
Slaver (4 turns)

Darkness
Rip and Tear
CapacitorFloor 7
Lagavulin (7 turns)

Compile Driver
Beam Cell
Loop
Floor 10
Gremlin Nob (3 turns)

Coolheaded
Charge Battery
Aggregate
Essence of SteelFloor 13
Large Slime (5 turns)

Bullseye
Reinforced Body
Compile Driver
Dexterity PotionFloor 14
Sentries (4 turns)



Steam Barrier
Streamline
Barrage
Floor 16
Hexaghost (6 turns)

Seek
Echo Form
Creative AIAct 2
Floor 18
Spheric Guardian (4 turns)

Darkness
Sweeping Beam
Beam Cell
Duplication PotionFloor 19
Masked Bandits Gang (3 turns)



TURBO
Boot Sequence
Scrape
Floor 22
Chosen (3 turns)

Go for the Eyes
Leap
Charge BatteryFloor 24
Gremlin Leader (6 turns)



Echo Form
Recursion
Auto-Shields
Floor 27
Snecko (4 turns)

Cold Snap
Rebound
Hello WorldFloor 28
Book of Stabbing (6 turns)

Electrodynamics
Chill+
Ball Lightning+
Floor 29
Sentry and Spheric Guardian (3 turns)


Auto-Shields+
Barrage
Sweeping Beam
Liquid MemoriesFloor 33
The Champ (8 turns)

Biased Cognition
Multi-Cast
All for One
Focus PotionAct 3
Floor 35
Darkling (3 turns)



Charge Battery+
Recursion
Stack+Floor 38
Orb Walker (3 turns)

Coolheaded+
All for One
Barrage+Floor 39
Jaw Worm Horde (2 turns)



Go for the Eyes+
Stack
Hologram+Floor 40
Nemesis (7 turns)

Ball Lightning+
Barrage+
Stack+
Floor 45
Spire Growth (5 turns)

Recursion
Reinforced Body
Ball LightningFloor 47
Four Shapes (2 turns)




Fission
Coolheaded+
TURBO+Floor 48
Reptomancer (4 turns)



Beam Cell
Hologram
TURBO
Floor 50
Donu and Deca (6 turns)


Act 4
Floor 54
Shield and Spear (5 turns)


Go for the Eyes
Darkness+
Cold Snap+
Floor 55
Corrupt Heart (8 turns)
