Victory!(A20)2:36:32Score: 2704
0F

Lose your starting Relic Obtain a random boss Relic
Relics obtained:
Inserter

1F
Jaw Worm (5 turns)

Picked:
Doom and Gloom
Doom and GloomNot picked:
Hologram
Cold Snap
Hologram
Cold SnapPotions obtained:
Fear Potion
Fear Potion2F
Louse (2 turns)


Picked:
Go for the Eyes
Go for the EyesNot picked:
Recursion
Steam Barrier
Recursion
Steam Barrier3F

Cards purchased:
Defragment
Defragment4F
The Ssssserpent

Choice: [Disagree]
5F
The Cleric

Choice: [Heal] 35 Gold: Heal 25% HP.
6F
Smith

Cards upgraded:
Defragment+
Defragment+7F
Small Slimes (3 turns)


Picked:
Coolheaded
CoolheadedNot picked:
Storm
Force Field
Storm
Force Field8F
Louse (4 turns)



Picked: Skipped
Not picked:
Go for the Eyes
Compile Driver
Amplify
Go for the Eyes
Compile Driver
Amplify9F

Relics obtained:
Eternal Feather

10F
Lagavulin (8 turns)

Picked:
FTL
FTLNot picked:
Overclock
Machine Learning
Overclock
Machine LearningRelics obtained:
Centennial Puzzle

Potions obtained:
Dexterity Potion
Dexterity Potion11F
Looter (3 turns)

Picked:
Consume
ConsumeNot picked:
Barrage
Recursion
Barrage
RecursionPotions obtained:
Weak Potion
Weak Potion12F
Smith

Cards upgraded:
Consume+
Consume+13F
Sentries (8 turns)



Picked:
Ball Lightning
Ball LightningNot picked:
TURBO
Steam Barrier
TURBO
Steam BarrierRelics obtained:
Lantern

Potions obtained:
Liquid Memories
Liquid Memories14F
Gang of Gremlins (4 turns)




Picked:
Barrage
BarrageNot picked:
Scrape
Charge Battery
Scrape
Charge Battery15F
Smith

Cards upgraded:
Go for the Eyes+
Go for the Eyes+16F
17 / 71 (-13)261 (+72)-13Hexaghost (8 turns)

17F
58 / 71 (+41)261
Picked:
Astrolabe

Not picked:
Calling Bell
Slaver's Collar







