Act 1
Floor 1
Small Slimes (3 turns)


Cold Snap
Coolheaded
ClawFloor 5
Louse (2 turns)


Recursion
Rebound
Double Energy
Regen PotionFloor 7
Lagavulin (8 turns)

Coolheaded
Stack
Melter
Floor 8
Cultist (2 turns)

FTL
Steam Barrier
Claw
FTL
Steam Barrier
Claw
Fruit JuiceFloor 11
Exordium Wildlife (2 turns)


Streamline
Beam Cell
White Noise
Block PotionFloor 13
Fungi Beast (3 turns)


Reinforced Body
Steam Barrier
Hello WorldFloor 14
Gremlin Nob (5 turns)

Echo Form
Boot Sequence
Go for the Eyes
Colorless PotionFloor 16
Slime Boss (7 turns)

Electrodynamics
Creative AI
BufferAct 2
Floor 18
City Muggers (3 turns)


Ball Lightning
Heatsinks
Reinforced BodyFloor 19
Shelled Parasite (4 turns)

Go for the Eyes
Cold Snap+
Melter+
Go for the Eyes
Cold Snap+
Melter+Floor 21
Snecko (4 turns)

Recursion
Heatsinks
Sunder
Recursion
Heatsinks
Sunder
Fear PotionFloor 24
Snake Plant (5 turns)

Recycle
Go for the Eyes
TURBOFloor 28
Chosen and Cultist (6 turns)


TURBO
Charge Battery
Sunder
Liquid MemoriesFloor 29
Masked Bandits Gang (2 turns)



Compile Driver
Bullseye
Rebound
Floor 33
The Collector (7 turns)

Biased Cognition
Creative AI
Rainbow
Weak PotionAct 3
Floor 35
Orb Walker (3 turns)

Charge Battery
Reprogram
Recycle
Potion Of CapacityFloor 36
Three Shapes (2 turns)



Self Repair
Scrape
Charge BatteryFloor 37
Spheric Guardian with Shapes (5 turns)



Leap
Streamline
Coolheaded
Leap
Streamline
Coolheaded
Leap
Streamline
CoolheadedFloor 38
Darkling (3 turns)



Heatsinks
Rebound
Ball Lightning+
Attack PotionFloor 41
Giant Head (6 turns)

Coolheaded
Compile Driver
Claw
Floor 44
Nemesis (5 turns)

Self Repair
FTL+
Compile Driver+
Floor 46
Four Shapes (4 turns)




Hologram
White Noise+
Go for the Eyes+Floor 48
Spheric Guardian with Shapes (4 turns)



Recursion
Coolheaded
Overclock
Recursion
Coolheaded
OverclockFloor 50
Donu and Deca (7 turns)


Floor 51
Awakened One (8 turns)
