Act 1
Floor 1
Louse (2 turns)


Ball Lightning
Cold Snap
Doom and Gloom
Strength PotionFloor 3
Small Slimes (3 turns)


Glacier
Self Repair
CapacitorFloor 4
Jaw Worm (3 turns)

Core Surge
Barrage
Cold Snap
Fire PotionFloor 5
Slaver (4 turns)

Capacitor
Recursion
CoolheadedFloor 7
Gremlin Nob (2 turns)

Sweeping Beam
Compile Driver
Double Energy
Entropic BrewFloor 11
Sentries (5 turns)



Go for the Eyes
Sweeping Beam
TURBO
Floor 12
Louse (2 turns)



Barrage
Force Field
StreamlineFloor 14
Exordium Thugs (3 turns)


Consume
Go for the Eyes
Claw
Cultist PotionFloor 16
Hexaghost (8 turns)

Rainbow
Buffer
RebootAct 2
Floor 18
Chosen (4 turns)

Charge Battery
Sweeping Beam
Streamline
Essence Of DarknessFloor 22
Masked Bandits Gang (2 turns)



Reinforced Body
Rebound
Compile Driver
Essence Of DarknessFloor 23
Gremlin Leader (5 turns)



Self Repair
Beam Cell
Hologram
Floor 27
Taskmaster (4 turns)



Beam Cell+
Reboot
TURBO
Fear PotionFloor 30
City Muggers (3 turns)


Coolheaded
Auto-Shields
Compile DriverFloor 31
Snake Plant (4 turns)

Cold Snap
Claw
Force FieldFloor 33
The Champ (11 turns)

Biased Cognition
Hyperbeam
Multi-CastAct 3
Floor 35
Three Shapes (5 turns)



Chaos
Stack
Charge Battery
Essence of SteelFloor 36
Mind Bloom (9 turns)

Capacitor
Storm
Scrape
Floor 37
Orb Walker (4 turns)

White Noise+
Go for the Eyes
Static Discharge+Floor 39
Double Orb Walkers (4 turns)


Capacitor+
Seek
Barrage
Snecko OilFloor 40
Giant Head (7 turns)

Doom and Gloom
Darkness
Steam Barrier

Floor 42
Reptomancer (8 turns)



Sweeping Beam
Static Discharge+
FTL

Floor 45
Giant Head (8 turns)

Loop+
Cold Snap
Recycle

Blessing of the ForgeFloor 46
Darkling (5 turns)



Coolheaded+
Chaos+
Beam Cell+
Snecko OilFloor 47
Spheric Guardian with Shapes (6 turns)



Defragment+
Scrape+
MelterFloor 50
Awakened One (16 turns)

Floor 51
Time Eater (15 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Biased Cognition+
Recursion
All for One

Floor 56
Corrupt Heart (10 turns)
