Act 1
Floor 1
Jaw Worm (3 turns)

Go for the Eyes
Sweeping Beam
Compile DriverFloor 5
Louse (2 turns)


Consume
Capacitor
BullseyeFloor 7
Sentries (5 turns)



Beam Cell
Rip and Tear
Steam Barrier
Floor 11
Gremlin Nob (1 turns)

Recycle
White Noise
Steam Barrier
Swift PotionFloor 12
Cultist (2 turns)

Ball Lightning
Heatsinks
Cold Snap
Focus PotionFloor 13
Exordium Thugs (2 turns)


Hologram
Multi-Cast
Cold Snap
Fire PotionFloor 14
Lagavulin (4 turns)

Boot Sequence
Go for the Eyes
White Noise
Explosive PotionFloor 16
Slime Boss (9 turns)

Hyperbeam
Amplify
Meteor StrikeAct 2
Floor 18
Three Byrds (2 turns)



Rebound
Recursion
Claw
Power PotionFloor 19
Chosen (2 turns)

Coolheaded
Tempest
BlizzardFloor 22
Parasite and Fungi Beast (4 turns)


Rebound
Go for the Eyes
Sweeping BeamFloor 24
Sentry and Spheric Guardian (3 turns)


Fusion
Barrage
CapacitorFloor 27
Gremlin Leader (4 turns)



Steam Barrier
Recursion
Ball Lightning
Floor 28
Masked Bandits Gang (2 turns)



Claw
Coolheaded
Doom and Gloom
Attack PotionFloor 30
Colosseum Slavers (4 turns)


Double Energy
Recursion
Ball Lightning

Essence Of DarknessFloor 30
Colosseum Nobs (2 turns)


Double Energy
Recursion
Ball Lightning

Essence Of DarknessFloor 31
Taskmaster (3 turns)



Equilibrium
Skim
Aggregate
Leap
Attack PotionFloor 33
Bronze Automaton (11 turns)

Hyperbeam
Fission
Machine Learning
Rainbow
Blessing of the ForgeAct 3
Floor 35
Orb Walker (2 turns)

Streamline
Glacier
Recycle
Chill+Floor 37
Darkling (2 turns)



Reprogram
FTL
White Noise+
Ball LightningFloor 38
Jaw Worm Horde (1 turns)



Ball Lightning+
Biased Cognition
Storm
Stack+Floor 39
The Maw (8 turns)

Boot Sequence
Fusion
Darkness
DefragmentFloor 41
Nemesis (3 turns)

Meteor Strike
Melter+
Cold Snap
Rebound
Ancient PotionFloor 45
Spheric Guardian with Shapes (3 turns)



Recursion
FTL
Cold Snap
Boot SequenceFloor 47
Four Shapes (2 turns)




Reinforced Body+
Beam Cell
Self Repair
Rip and Tear
Liquid MemoriesFloor 50
Donu and Deca (7 turns)

