Act 1
Floor 1
Small Slimes (1 turns)


Rip and Tear
Beam Cell
Double EnergyFloor 3
Louse (1 turns)


Self Repair
Cold Snap
Claw
Explosive PotionFloor 6
Gremlin Nob (1 turns)

Equilibrium
Amplify
Beam Cell
Floor 7
Jaw Worm (5 turns)

Steam Barrier
Hologram
RecursionFloor 12
Sentries (5 turns)



Electrodynamics
Loop
Claw
Fear PotionFloor 13
Louse (3 turns)



Sweeping Beam
Reprogram
Barrage
Power PotionFloor 14
Slaver (4 turns)

Charge Battery
Doom and Gloom
HologramFloor 16
The Guardian (13 turns)

Seek
Hyperbeam
All for OneAct 2
Floor 18
Three Byrds (3 turns)



Go for the Eyes
Overclock
Sweeping BeamFloor 21
Chosen (5 turns)

Claw
Buffer
Charge BatteryFloor 22
Centurion and Mystic (5 turns)


Charge Battery
Streamline
Machine Learning
Colorless PotionFloor 25
Book of Stabbing (5 turns)

Leap
Rebound+
Overclock
Liquid MemoriesFloor 29
Gremlin Leader (7 turns)



Claw
Charge Battery
Chill+
Floor 30
Snecko (5 turns)

Steam Barrier+
Equilibrium
Double Energy
Colorless PotionFloor 31
Chosen and Cultist (4 turns)


Steam Barrier
Ball Lightning
Rebound
Regen PotionFloor 33
The Collector (8 turns)

Echo Form
Rainbow
Core SurgeAct 3
Floor 35
Orb Walker (4 turns)

EquilibriumFloor 37
Darkling (4 turns)



Aggregate
Fear PotionFloor 38
Double Orb Walkers (4 turns)


Beam Cell
Floor 40
Giant Head (9 turns)

Charge Battery
Floor 42
Reptomancer (7 turns)



Coolheaded
Fire PotionFloor 45
Spire Growth (5 turns)

Go for the EyesFloor 47
Giant Head (9 turns)

Blizzard
Attack PotionFloor 50
Donu and Deca (7 turns)


Act 4
Floor 54
Shield and Spear (7 turns)


Claw+
Floor 55
Corrupt Heart (5 turns)
