Act 1
Floor 1
Jaw Worm (3 turns)

Ball Lightning
Charge Battery
Sunder
Fire PotionFloor 3
Small Slimes (3 turns)


Hologram
Blizzard
Sweeping Beam
Fire PotionFloor 4
Louse (3 turns)


Doom and Gloom
White Noise
Beam Cell
Flex PotionFloor 7
Fungi Beast (2 turns)


Auto-Shields
Claw
White NoiseFloor 10
Louse (1 turns)



Self Repair
Beam Cell
Charge BatteryFloor 12
Gremlin Nob (3 turns)

All for One
Loop
Equilibrium
Floor 14
Swarm of Slimes (3 turns)





Coolheaded
Melter
Sweeping BeamFloor 16
Hexaghost (9 turns)

Fission
Multi-Cast
Echo FormAct 2
Floor 18
Spheric Guardian (5 turns)

Charge Battery+
Darkness
MelterFloor 20
Shelled Parasite (6 turns)

Force Field+
Barrage
Sweeping BeamFloor 21
Triple Cultists (4 turns)



Coolheaded
Tempest+
BarrageFloor 24
Chosen Flock (5 turns)


Go for the Eyes
Charge Battery
StreamlineFloor 25
Centurion and Mystic (8 turns)


Streamline
Reboot
Barrage+Floor 28
Gremlin Leader (6 turns)



TURBO
Rebound
Darkness+
Floor 31
Parasite and Fungi Beast (3 turns)


Go for the Eyes
TURBO
Ball LightningFloor 33
The Champ (14 turns)

Echo Form
Buffer
Creative AIAct 3
Floor 35
Darkling (5 turns)



Defragment+
Beam Cell+
Charge BatteryFloor 36
Three Shapes (4 turns)



Barrage
Boot Sequence
StackFloor 37
Transient (6 turns)

Compile Driver
Go for the Eyes
Charge Battery+
Attack PotionFloor 38
Spheric Guardian with Shapes (6 turns)



Charge Battery
Sunder
TURBOFloor 44
Reptomancer (7 turns)



Stack
Equilibrium
Heatsinks+
Speed PotionFloor 45
Spire Growth (5 turns)

Static Discharge
Go for the Eyes
ReboundFloor 46
Writhing Mass (4 turns)

Coolheaded
Beam Cell+
ReboundFloor 47
Spheric Guardian with Shapes (7 turns)



Hologram+
Leap+
ChaosFloor 48
Nemesis (7 turns)

Seek
Cold Snap
Hello World
Floor 50
Awakened One (14 turns)

Floor 51
Donu and Deca (10 turns)


Act 4
Floor 55
Shield and Spear (8 turns)


Go for the Eyes
Recursion
Sunder
Energy PotionFloor 56
Corrupt Heart (11 turns)
