Act 1
Floor 1
Small Slimes (3 turns)


Leap
Beam Cell
Boot SequenceFloor 2
Jaw Worm (3 turns)

Ball Lightning
Compile Driver
Storm
Attack PotionFloor 4
Cultist (2 turns)

Self Repair
Go for the Eyes
StreamlineFloor 6
Sentries (6 turns)



Leap
Boot Sequence
Amplify
Floor 8
Gang of Gremlins (5 turns)




Sunder
Charge Battery
Compile Driver
Block PotionFloor 10
Slaver (3 turns)

Recursion
Fusion
Reprogram
Recursion
Fusion
ReprogramFloor 11
Lagavulin (6 turns)

Cold Snap
Fusion
Recycle
Floor 13
Gremlin Nob (4 turns)

Coolheaded
White Noise
Stack
Weak PotionFloor 14
Slaver (3 turns)

Double Energy
Capacitor
RecursionFloor 16
Hexaghost (11 turns)

Buffer
Multi-Cast
RebootAct 2
Floor 18
Chosen (6 turns)

Hologram
Streamline
Steam Barrier
Essence of SteelFloor 19
Shelled Parasite (9 turns)

Chill
Claw
Melter
Fire PotionFloor 24
Centurion and Mystic (5 turns)


Hologram
Darkness
Steam BarrierFloor 25
Chosen and Cultist (5 turns)


Compile Driver
Glacier
Go for the Eyes
Swift PotionFloor 27
Snake Plant (5 turns)

Skim
Steam Barrier
ReboundFloor 29
Snecko (5 turns)

Charge Battery+
Steam Barrier
StackFloor 30
Triple Cultists (4 turns)



Barrage
Stack
ReboundFloor 31
Chosen Flock (5 turns)


Biased Cognition
Recursion
Self Repair+Floor 33
The Collector (12 turns)

Fission
Amplify
Creative AIAct 3
Floor 35
Orb Walker (3 turns)

Recycle+
Go for the Eyes
Static DischargeFloor 39
Darkling (4 turns)



Streamline+
Beam Cell
Go for the Eyes
Go for the Eyes
Streamline+
Beam CellFloor 41
Nemesis (3 turns)

Skim
Ball Lightning
White Noise
Floor 44
Transient (6 turns)

All for One
Hello World
Ball Lightning+
Ancient PotionFloor 45
Jaw Worm Horde (3 turns)



Consume+
Charge Battery
BarrageFloor 46
Reptomancer (6 turns)



Loop+
Aggregate
Beam Cell
Floor 48
Giant Head (6 turns)

Reinforced Body+
Go for the Eyes+
Barrage
Floor 50
Awakened One (14 turns)

Floor 51
Donu and Deca (11 turns)


Act 4
Floor 55
Shield and Spear (9 turns)


TURBO
Stack
Consume
Liquid BronzeFloor 56
Corrupt Heart (10 turns)
