Victory!(A20)59:03Score: 3065
0F

Lose your starting Relic Obtain a random boss Relic
Relics obtained:
Fusion Hammer

1F
Cultist (4 turns)

Picked:
Leap
LeapNot picked:
Barrage
Stack
Barrage
Stack2F
Jaw Worm (4 turns)

Picked:
Skim
SkimNot picked:
Charge Battery
Streamline
Charge Battery
Streamline3F
The Cleric

Choice: [Purify] 75 Gold: Remove a card from your deck.
Cards removed:
Strike
Strike4F
Small Slimes (5 turns)


Picked:
Consume
ConsumeNot picked:
Force Field
Stack
Force Field
Stack5F
Louse (4 turns)



Picked:
Echo Form
Echo FormNot picked:
Double Energy
TURBO
Double Energy
TURBOPotions obtained:
Gambler's Brew
Gambler's Brew6F
Recall

7F
Slaver (4 turns)

Picked:
Coolheaded
CoolheadedNot picked:
Barrage
Beam Cell
Barrage
Beam CellPotions obtained:
Colorless Potion
Colorless Potion8F
Lagavulin (10 turns)

Picked:
Glacier
GlacierNot picked:
TURBO
Hologram
TURBO
HologramRelics obtained:
Bottled Tornado

9F

Relics obtained:
Lantern

10F
Slaver (5 turns)

Picked:
Sweeping Beam
Sweeping BeamNot picked:
Go for the Eyes
Heatsinks
Go for the Eyes
HeatsinksPotions obtained:
Fairy in a Bottle
Fairy in a Bottle11F

Relics obtained:
Preserved Insect

12F
Rest

13F
Sentries (7 turns)



Picked:
Ball Lightning
Ball LightningNot picked:
Loop
Barrage
Loop
BarrageRelics obtained:
Juzu Bracelet

14F
Large Slime (6 turns)

Picked:
Hello World
Hello WorldNot picked:
Charge Battery
Barrage
Charge Battery
Barrage15F
Rest

16F
52 / 71 (-6)291 (+77)-6The Guardian (12 turns)

Picked:
Fission
FissionNot picked:
Machine Learning
Multi-Cast
Machine Learning
Multi-CastPotions obtained:
Liquid Bronze
Liquid Bronze17F
66 / 71 (+14)291
Picked:
Inserter

Not picked:
Slaver's Collar
Sacred Bark







