Act 1
Floor 1
Small Slimes (4 turns)


Compile Driver
Recursion
Go for the Eyes
Flex PotionFloor 2
Jaw Worm (3 turns)

Ball Lightning
Charge Battery
StreamlineFloor 4
Cultist (3 turns)

Sweeping Beam
Recursion
HologramFloor 6
Sentries (3 turns)



Compile Driver
Steam Barrier
Reprogram
Floor 7
Exordium Wildlife (4 turns)


Go for the Eyes
Heatsinks
Chaos
Gambler's BrewFloor 8
Lagavulin (5 turns)

Ball Lightning
Force Field
Aggregate
Floor 10
Slaver (4 turns)

Charge Battery
Claw
TempestFloor 11
Looter (3 turns)

Coolheaded
Barrage
Beam CellFloor 13
Gremlin Nob (3 turns)

Rebound
Rip and Tear
Static Discharge
Floor 14
Fungi Beast (2 turns)


Beam Cell
Charge Battery
StreamlineFloor 16
Hexaghost (7 turns)

Electrodynamics
Reboot
Thunder StrikeAct 2
Floor 18
Chosen (3 turns)

Recursion
Beam Cell
TempestFloor 20
Shelled Parasite (6 turns)

TURBO
Streamline
Sweeping Beam
Fire PotionFloor 21
Snecko (4 turns)

Genetic Algorithm
Cold Snap
HologramFloor 24
Taskmaster (2 turns)



Chill+
Double Energy
Steam Barrier
Floor 28
Book of Stabbing (5 turns)

Compile Driver
Heatsinks
Barrage
Floor 30
Snake Plant (4 turns)

Consume
Coolheaded
Glacier
Blessing of the ForgeFloor 31
Gremlin Leader (6 turns)



Beam Cell
Steam Barrier
Charge Battery
Floor 33
The Collector (10 turns)

Biased Cognition
Seek
Thunder StrikeAct 3
Floor 35
Three Shapes (3 turns)



Aggregate
Sunder
Recursion
Fear PotionFloor 41
Reptomancer (5 turns)



Hologram+
Force Field+
Ball Lightning
Floor 45
Nemesis (5 turns)

Thunder Strike
Self Repair+
Reprogram
Liquid BronzeFloor 46
Darkling (5 turns)



Beam Cell
Go for the Eyes+
ReboundFloor 47
Spire Growth (3 turns)

Chill
Consume
Streamline+
Essence of SteelFloor 48
Reptomancer (6 turns)



White Noise
Compile Driver
Storm
Floor 50
Time Eater (14 turns)

Floor 51
Awakened One (10 turns)

Act 4
Floor 55
Shield and Spear (4 turns)


Echo Form
Doom and Gloom
White Noise
Floor 56
Corrupt Heart (10 turns)
