Act 1
Floor 1
Jaw Worm (1 turns)

Reinforced Body
Force Field
Double Energy
Fire PotionFloor 2
Cultist (1 turns)

Beam Cell
Claw
LeapFloor 4
Louse (1 turns)


Rebound
Coolheaded
Beam Cell
Weak PotionFloor 8
Sentries (9 turns)



Equilibrium
Auto-Shields
Thunder Strike
Floor 10
Gremlin Nob (4 turns)

Coolheaded
Rebound
Auto-Shields
Floor 11
Slaver (4 turns)

Sunder
Skim
Rip and TearFloor 14
Exordium Thugs (4 turns)


Tempest
Reprogram
Go for the Eyes
Swift PotionFloor 16
The Guardian (15 turns)

Buffer
Reboot
HyperbeamAct 2
Floor 18
Shelled Parasite (12 turns)

Self Repair
Fusion
Compile DriverFloor 22
Spheric Guardian (1 turns)

Equilibrium
Streamline
Rebound+Floor 24
Snake Plant (3 turns)

Reinforced Body
Self Repair
Bullseye
Reinforced Body
Self Repair
BullseyeFloor 25
Book of Stabbing (3 turns)

Compile Driver
Go for the Eyes
Leap+
Floor 28
Taskmaster (6 turns)



Recycle
Force Field
Recursion+
Weak PotionFloor 29
Chosen Flock (7 turns)


Streamline+
Compile Driver
Leap+
Essence of SteelFloor 31
Sentry and Spheric Guardian (8 turns)


Consume
Sweeping Beam
Skim
Fairy in a BottleFloor 33
The Collector (15 turns)

Electrodynamics
Multi-Cast
Hyperbeam
Block PotionAct 3
Floor 35
Three Shapes (4 turns)



Consume
Self Repair
Ball Lightning
Liquid MemoriesFloor 37
Orb Walker (4 turns)

Hologram+
Stack
Chaos+Floor 39
Spire Growth (5 turns)

Force Field
Claw+
Sweeping Beam+Floor 41
Reptomancer (3 turns)



Compile Driver
Fusion+
Stack+
Energy PotionFloor 44
The Maw (6 turns)

Charge Battery+
Leap
Cold Snap+Floor 46
Giant Head (11 turns)

Seek
Stack
Rebound
Floor 47
Spheric Guardian with Shapes (4 turns)



Auto-Shields
Sweeping Beam
Recursion+Floor 48
Writhing Mass (4 turns)

Leap
Cold Snap
Steam BarrierFloor 50
Donu and Deca (18 turns)


Floor 51
Awakened One (20 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Rebound
Overclock
Hologram
Swift PotionFloor 56
Corrupt Heart (15 turns)
