Act 1
Floor 1
Louse (3 turns)


Go for the Eyes
Consume
Recycle
Duplication PotionFloor 2
Small Slimes (4 turns)


Claw
Chill
Hello World
Swift PotionFloor 3
Cultist (3 turns)

Electrodynamics
Go for the Eyes
DarknessFloor 5
Large Slime (3 turns)

Recursion
FTL
Go for the EyesFloor 7
Lagavulin (7 turns)

Ball Lightning
Steam Barrier
Genetic Algorithm
Attack PotionFloor 10
Sentries (4 turns)



Scrape
Storm
Echo Form
Floor 11
Fungi Beast (2 turns)


Cold Snap
Barrage
ScrapeFloor 12
Exordium Wildlife (2 turns)


Ball Lightning
Claw
TURBOFloor 14
Gremlin Nob (2 turns)

Static Discharge
Reinforced Body
Self Repair
Speed PotionFloor 16
Slime Boss (6 turns)

Electrodynamics
Hyperbeam
RebootAct 2
Floor 18
Shelled Parasite (3 turns)

Capacitor
Consume
BarrageFloor 20
Spheric Guardian (3 turns)

Beam Cell
Doom and Gloom
Cold SnapFloor 22
Chosen Flock (4 turns)


Coolheaded
Steam Barrier
ChaosFloor 24
Taskmaster (3 turns)



Reinforced Body
Go for the Eyes
Hello World
Floor 27
Book of Stabbing (4 turns)

Buffer
Cold Snap
Sunder+
Floor 28
Centurion and Mystic (3 turns)


TURBO
Hello World
Go for the Eyes
Potion Of CapacityFloor 29
Gremlin Leader (5 turns)



Charge Battery
Sweeping Beam
Amplify
Floor 31
Parasite and Fungi Beast (5 turns)


Charge Battery
Coolheaded
RecycleFloor 33
The Collector (8 turns)

Fission
Amplify
All for OneAct 3
Floor 35
Three Shapes (3 turns)



Blizzard
Chill+
Ball Lightning
Explosive PotionFloor 41
Nemesis (13 turns)

Coolheaded+
Recursion
Charge Battery+
Floor 44
Orb Walker (4 turns)

Charge Battery+
Cold Snap+
Boot SequenceFloor 45
Four Shapes (3 turns)




Reinforced Body
Rebound
Rip and Tear+
Flex PotionFloor 48
Spheric Guardian with Shapes (5 turns)



Force Field
Beam Cell
Self Repair+Floor 50
Donu and Deca (5 turns)

