Act 1
Floor 1
Small Slimes (4 turns)


Sweeping Beam
Rebound
Compile DriverFloor 2
Cultist (4 turns)

Steam Barrier
Rebound
Barrage
Gambler's BrewFloor 3
Louse (2 turns)


Ball Lightning
Consume
Beam CellFloor 5
Gang of Gremlins (4 turns)




Beam Cell
Skim
ReprogramFloor 6
Gremlin Nob (4 turns)

Cold Snap
Reboot
Storm
Snecko OilFloor 8
Fungi Beast (3 turns)


Glacier
Claw
HologramFloor 10
Slaver (3 turns)

Skim
Doom and Gloom
Rebound
Colorless PotionFloor 11
Sentries (6 turns)



Loop
Claw
Sweeping Beam
Floor 13
Large Slime (5 turns)

Genetic Algorithm
Hologram
Cold SnapFloor 16
The Guardian (12 turns)

Biased Cognition
Hyperbeam
Meteor Strike
Gambler's BrewAct 2
Floor 18
City Muggers (4 turns)


Fusion
Aggregate+
HeatsinksFloor 21
Spheric Guardian (6 turns)

Chaos
Compile Driver
Ball Lightning
Strength PotionFloor 24
Taskmaster (6 turns)



Coolheaded
Rebound
Go for the Eyes+
Floor 27
Centurion and Mystic (8 turns)


Cold Snap
Melter
Claw+
Distilled ChaosFloor 30
Snecko (6 turns)

Consume+
Beam Cell
Hologram
Weak PotionFloor 31
Parasite and Fungi Beast (7 turns)


Reboot
Steam Barrier
Melter
Entropic BrewFloor 33
The Champ (12 turns)

Seek
All for One
Machine LearningAct 3
Floor 35
Orb Walker (5 turns)

Recursion+
Heatsinks
Ball LightningFloor 36
Mind Bloom (7 turns)


Fairy in a BottleFloor 38
Darkling (9 turns)



Rebound
Recursion
Static Discharge
Potion Of CapacityFloor 39
Double Orb Walkers (9 turns)


Charge Battery
Heatsinks
Rebound+
Liquid MemoriesFloor 41
Spheric Guardian with Shapes (7 turns)



Double Energy+
Equilibrium
Charge Battery+Floor 45
Giant Head (11 turns)

Skim
Chill
Charge Battery
Floor 47
Writhing Mass (9 turns)

Consume+
Double Energy+
Coolheaded+Floor 48
Darkling (7 turns)



Hologram+
Equilibrium+
Streamline+Floor 50
Time Eater (13 turns)
