Act 1
Floor 1
Jaw Worm (3 turns)

Hello World
Go for the Eyes
EquilibriumFloor 4
Cultist (4 turns)

Beam Cell
Sunder
TURBO
Focus PotionFloor 5
Small Slimes (4 turns)


Coolheaded
Cold Snap
Equilibrium
Liquid MemoriesFloor 6
Gremlin Nob (4 turns)

Rainbow
Chaos
Heatsinks
Floor 12
Lagavulin (5 turns)

Melter
Double Energy
FTL
Floor 13
Slaver (4 turns)

Compile Driver
Bullseye
Charge Battery
Fairy in a BottleFloor 16
The Guardian (8 turns)

Rainbow
Meteor Strike
All for OneAct 2
Floor 18
Shelled Parasite (3 turns)

Defragment
Ball Lightning+
StormFloor 21
Three Byrds (5 turns)



Charge Battery+
Sweeping Beam
Aggregate+Floor 22
Centurion and Mystic (5 turns)


Compile Driver+
Cold Snap
ReboundFloor 23
Snecko (5 turns)

FTL
Streamline
Sweeping BeamFloor 27
Taskmaster (5 turns)



Coolheaded
Charge Battery
Streamline
Floor 28
Snake Plant (3 turns)

Ball Lightning
Skim
BarrageFloor 29
Gremlin Leader (6 turns)



Chill
Buffer
Scrape
Floor 30
Centurion and Mystic (5 turns)


Go for the Eyes
Charge Battery
BarrageFloor 31
Sentry and Spheric Guardian (3 turns)


Loop
Consume
ReboundFloor 33
Bronze Automaton (9 turns)

Reboot
Meteor Strike
ElectrodynamicsAct 3
Floor 35
Three Shapes (4 turns)



Recursion+
Sunder+
Go for the EyesFloor 36
Darkling (5 turns)



Ball Lightning
Stack+
ReprogramFloor 38
Jaw Worm Horde (5 turns)



Reprogram+
Steam Barrier+
Claw+Floor 39
The Maw (5 turns)

Coolheaded+
Cold Snap
Rip and Tear+Floor 40
Nemesis (7 turns)

Recursion
Auto-Shields
Force Field
Floor 44
Spheric Guardian with Shapes (2 turns)



Scrape+
TURBO
Rip and Tear+Floor 45
Reptomancer (4 turns)



Claw+
Static Discharge+
Coolheaded+
Floor 48
Four Shapes (4 turns)




Seek
Ball Lightning+
Charge BatteryFloor 50
Time Eater (10 turns)
