Act 1
Floor 1
Small Slimes (4 turns)


Coolheaded
Self Repair
Barrage
Liquid BronzeFloor 2
Cultist (4 turns)

Streamline
Recursion
Charge BatteryFloor 4
Louse (2 turns)


Rebound
Go for the Eyes
Chaos
Fear PotionFloor 5
Large Slime (7 turns)

Coolheaded
Heatsinks
Charge BatteryFloor 7
Gremlin Nob (3 turns)

Compile Driver
Equilibrium
Stack
Floor 10
Slaver (4 turns)

Barrage
Steam Barrier
RecursionFloor 11
Lagavulin (7 turns)

Sweeping Beam
Coolheaded
Compile Driver
Skill PotionFloor 12
Swarm of Slimes (2 turns)





Leap
Recycle
StackFloor 14
Exordium Wildlife (3 turns)


Charge Battery
Barrage
Recursion
Cultist PotionFloor 16
Hexaghost (9 turns)

Core Surge
Amplify
All for OneAct 2
Floor 18
City Muggers (3 turns)


Ball Lightning
Barrage
Beam Cell
Fruit JuiceFloor 19
Spheric Guardian (3 turns)

Glacier+
Overclock
Recycle+Floor 21
Snake Plant (5 turns)

Sunder
Melter
Charge Battery
Regen PotionFloor 22
Snecko (6 turns)

Ball Lightning
TURBO
ClawFloor 25
Centurion and Mystic (7 turns)


Hologram
Reprogram
Go for the EyesFloor 27
Triple Cultists (5 turns)



Barrage
Claw
Cold Snap
Regen PotionFloor 28
Colosseum Slavers (6 turns)




Floor 28
Colosseum Nobs (6 turns)




Floor 31
Book of Stabbing (5 turns)

All for One
Doom and Gloom
Equilibrium
Floor 33
The Champ (12 turns)

Buffer+
Seek
HyperbeamAct 3
Floor 35
Three Shapes (4 turns)



Leap+
Self Repair+
Ball Lightning+
Liquid BronzeFloor 36
Darkling (9 turns)



Ball Lightning
Sweeping Beam
Leap
Fear PotionFloor 40
Four Shapes (3 turns)




Beam Cell
Go for the Eyes
Barrage+
Weak PotionFloor 41
Reptomancer (7 turns)



Equilibrium
Static Discharge+
Chaos
Floor 42
Writhing Mass (10 turns)

Amplify
Steam Barrier
BarrageFloor 45
Nemesis (7 turns)

Go for the Eyes
Static Discharge+
Chill+
Floor 46
Transient (6 turns)

Stack
Go for the Eyes
ConsumeFloor 48
Darkling (5 turns)



Stack
Static Discharge+
Hello World+Floor 50
Time Eater (5 turns)
