Act 1
Floor 1
Cultist (4 turns)

Ball Lightning
Compile Driver
Sweeping BeamFloor 3
Small Slimes (4 turns)


Leap
Go for the Eyes
Boot Sequence
Strength PotionFloor 4
Louse (2 turns)


Streamline
Melter
StackFloor 5
Exordium Wildlife (3 turns)


Ball Lightning
Scrape
Recycle
Fire PotionFloor 7
Lagavulin (5 turns)

Coolheaded
Consume
TURBO
Floor 8
Gang of Gremlins (4 turns)




Compile Driver
Double Energy
MelterFloor 10
Large Slime (4 turns)

Coolheaded
Recursion
HologramFloor 14
Exordium Wildlife (2 turns)


Overclock
Static Discharge
Loop
Snecko OilFloor 16
The Guardian (13 turns)

Electrodynamics
Thunder Strike
AmplifyAct 2
Floor 18
City Muggers (3 turns)


Defragment
Recycle
Coolheaded
Swift PotionFloor 19
Chosen (5 turns)

Aggregate+
Cold Snap
ScrapeFloor 21
Centurion and Mystic (3 turns)


Go for the Eyes
Rip and Tear
Force FieldFloor 24
Gremlin Leader (2 turns)



Sunder
Static Discharge
Recursion
Floor 27
Triple Cultists (5 turns)



Sweeping Beam
Aggregate
Beam Cell
Weak PotionFloor 28
Taskmaster (2 turns)



Charge Battery
Creative AI
Rebound
Floor 29
Snecko (6 turns)

Barrage
Beam Cell
Ball Lightning
Skill PotionFloor 30
Chosen Flock (4 turns)


TURBO
Aggregate
Leap
Fire PotionFloor 33
The Champ (8 turns)

Buffer
Electrodynamics
Thunder Strike
Fairy in a BottleAct 3
Floor 35
Three Shapes (5 turns)



Leap
Recursion
ClawFloor 36
Orb Walker (3 turns)

Melter
White Noise
Recursion+Floor 37
Transient (6 turns)

Rebound+
Sunder+
Streamline
Swift PotionFloor 40
Reptomancer (4 turns)



Defragment
Recycle
Fission
Blessing of the ForgeFloor 42
Writhing Mass (5 turns)

Go for the Eyes+
FTL
Hello World
Go for the Eyes+
FTL
Hello World
Fire PotionFloor 44
Darkling (3 turns)



Ball Lightning
Rebound+
Steam BarrierFloor 45
Spheric Guardian with Shapes (3 turns)



FTL
Hologram
BullseyeFloor 47
Giant Head (6 turns)

Hologram+
Rebound+
Recursion
Liquid MemoriesFloor 48
Jaw Worm Horde (4 turns)



Recursion
Double Energy
HologramFloor 50
Time Eater (11 turns)
