Act 1
Floor 1
Louse (3 turns)


Claw
Recursion
Reprogram
Colorless PotionFloor 4
Small Slimes (2 turns)


Ball Lightning
Recursion
Tempest
Duplication PotionFloor 5
Cultist (3 turns)

Chill
Skim
HologramFloor 6
Slaver (3 turns)

Bullseye
Go for the Eyes
Beam CellFloor 7
Gremlin Nob (2 turns)

FTL
Stack
Reprogram
Skill PotionFloor 11
Sentries (7 turns)



Leap
Go for the Eyes
Amplify
Floor 13
Looter (3 turns)

Ball Lightning
Beam Cell
Hologram
Distilled ChaosFloor 14
Lagavulin (4 turns)

White Noise
Scrape
FTL
Floor 16
The Guardian (8 turns)

Buffer
Rainbow
Amplify
Energy PotionAct 2
Floor 18
City Muggers (4 turns)


Coolheaded
Tempest
Go for the Eyes
Explosive PotionFloor 20
Chosen (5 turns)

Cold Snap
Stack
BarrageFloor 22
Snake Plant (4 turns)

Steam Barrier
Rebound
Leap
Steam Barrier
Rebound
LeapFloor 24
Gremlin Leader (6 turns)



Consume
Coolheaded
Barrage
Duplication PotionFloor 27
Chosen Flock (5 turns)


Seek
Reinforced Body
ClawFloor 29
Sentry and Spheric Guardian (6 turns)


TURBO
Compile Driver
Ball Lightning
Dexterity PotionFloor 31
Chosen and Cultist (5 turns)


Capacitor
Steam Barrier
BlizzardFloor 33
The Champ (10 turns)

Rainbow
Electrodynamics
Fission
Potion Of CapacityAct 3
Floor 35
Three Shapes (3 turns)



Streamline
Heatsinks
Doom and GloomFloor 37
Darkling (4 turns)



Bullseye+
Static Discharge
Ball LightningFloor 40
Nemesis (7 turns)

Darkness+
Go for the Eyes
Double Energy
Floor 44
Reptomancer (5 turns)



Equilibrium
Recursion+
Coolheaded
Colorless PotionFloor 46
Giant Head (8 turns)

Reprogram
Hologram
Boot Sequence
Floor 48
Spheric Guardian with Shapes (4 turns)



Cold Snap+
Go for the Eyes
Coolheaded
Focus PotionFloor 50
Donu and Deca (9 turns)


Floor 51
Awakened One (14 turns)

Act 4
Floor 55
Shield and Spear (7 turns)


Coolheaded+
Beam Cell
Meteor Strike
Fear PotionFloor 56
Corrupt Heart (6 turns)
