Act 1
Floor 1
Jaw Worm (1 turns)

Claw
Barrage
Coolheaded
Dexterity PotionFloor 3
Cultist (1 turns)

Beam Cell
Charge Battery
Compile DriverFloor 5
Louse (1 turns)


Sunder
Go for the Eyes
RainbowFloor 7
Lagavulin (4 turns)

Rip and Tear
Cold Snap
Recursion
Fairy in a BottleFloor 8
Large Slime (3 turns)

TURBO
Cold Snap
BullseyeFloor 10
Slaver (2 turns)

Go for the Eyes
Ball Lightning
LeapFloor 11
Sentries (4 turns)



Electrodynamics
Defragment
Steam Barrier
Floor 12
Exordium Thugs (2 turns)


Claw
TURBO
Boot SequenceFloor 16
The Guardian (12 turns)

Biased Cognition
Multi-Cast
Rainbow
Focus PotionAct 2
Floor 18
City Muggers (2 turns)


Loop+
Overclock
Beam Cell
Liquid MemoriesFloor 19
Chosen (3 turns)

Storm
Claw
Charge BatteryFloor 22
Centurion and Mystic (4 turns)


Heatsinks
Wallop
PurityFloor 23
Gremlin Leader (3 turns)



Bane
Rampage+
Sunder
Floor 25
Book of Stabbing (3 turns)

Blade Dance+
Deflect+
Tranquility+
Swift PotionFloor 28
Taskmaster (3 turns)



Outmaneuver+
Brilliance
Skewer
Floor 29
Snecko (3 turns)

Escape Plan+
Halt+
Protect+Floor 31
Triple Cultists (2 turns)



Hologram+
Beam Cell
Perfected Strike+Floor 33
The Collector (6 turns)

Master Reality
Thunder Strike
Ragnarok
Blessing of the ForgeAct 3
Floor 35
Darkling (3 turns)



Backflip+
Reach Heaven
Body SlamFloor 38
Orb Walker (2 turns)

Acrobatics+
Protect+
StreamlineFloor 39
Jaw Worm Horde (2 turns)



Cut Through Fate
Go for the Eyes
Sword BoomerangFloor 40
Nemesis (3 turns)

Expertise+
Scrape
Heavy Blade
Floor 44
The Maw (4 turns)

Acrobatics+
Escape Plan+
Mind BlastFloor 45
Reptomancer (3 turns)



Seeing Red+
Wild Strike
Pommel Strike+
Floor 47
Giant Head (4 turns)

Secret Weapon+
Havoc+
Wild Strike
Floor 48
Double Orb Walkers (3 turns)


Armaments+
Force Field+
Anger
Floor 50
Time Eater (11 turns)

Floor 51
Donu and Deca (2 turns)

