Act 1
Floor 1
Cultist (1 turns)

Self Repair
Claw
Beam Cell
Focus PotionFloor 4
Small Slimes (1 turns)


Reinforced Body
Go for the Eyes
Compile DriverFloor 5
Jaw Worm (1 turns)

Leap
Claw
Scrape
Potion Of CapacityFloor 7
Lagavulin (6 turns)

Hyperbeam
Leap
Reboot
Floor 10
Sentries (3 turns)



FTL
Chill
Darkness
Sweeping Beam
Fire PotionFloor 12
Gremlin Nob (3 turns)

Glacier
Leap
Cold Snap
Beam Cell
Floor 13
Exordium Wildlife (2 turns)


Doom and Gloom
Aggregate
Auto-Shields
Force FieldFloor 14
Gang of Gremlins (3 turns)




Genetic Algorithm
Claw
Force Field
Stack
Explosive PotionFloor 16
Slime Boss (6 turns)

Electrodynamics
Multi-Cast
Hyperbeam
Echo FormAct 2
Floor 18
City Muggers (4 turns)


Double Energy+
TURBO
Go for the Eyes
Aggregate+Floor 19
Masked Bandits Gang (4 turns)



Heatsinks
Chaos
Beam Cell
Streamline
Weak PotionFloor 20
Spheric Guardian (2 turns)

Chaos+
Stack
Charge Battery
Overclock
Speed PotionFloor 21
Snecko (4 turns)

Hologram
Charge Battery
Heatsinks
Rebound
Skill PotionFloor 24
Taskmaster (5 turns)



Loop
Heatsinks
Beam Cell
Compile Driver+
Floor 27
Centurion and Mystic (10 turns)


Buffer
Sunder
Boot Sequence
CoolheadedFloor 28
Book of Stabbing (6 turns)

Boot Sequence
Skim
Loop+
Barrage
Floor 29
Chosen Flock (5 turns)


Ball Lightning
Tempest
Charge Battery
StormFloor 30
Sentry and Spheric Guardian (4 turns)


Coolheaded
Go for the Eyes
Steam Barrier
Charge Battery
Regen PotionFloor 31
Gremlin Leader (10 turns)



Static Discharge+
Genetic Algorithm
Charge Battery
Barrage+
Floor 33
Bronze Automaton (12 turns)

Core Surge
All for One
Thunder Strike
Multi-CastAct 3
Floor 35
Darkling (4 turns)



Stack+
Bullseye+
Coolheaded+
Cold SnapFloor 36
Three Shapes (5 turns)



Charge Battery
Electrodynamics
Boot Sequence
Recursion
Essence Of DarknessFloor 38
The Maw (8 turns)

Melter
Charge Battery
Static Discharge
Compile Driver
Regen PotionFloor 39
Four Shapes (5 turns)




Coolheaded+
Fusion
Doom and Gloom+
Steam BarrierFloor 41
Giant Head (9 turns)
