Act 1
Floor 1
Louse (2 turns)


Doom and Gloom
Aggregate
Recursion
Ancient PotionFloor 2
Cultist (4 turns)

Bullseye
Storm
Scrape
Regen PotionFloor 4
Small Slimes (3 turns)


Cold Snap
TURBO
StackFloor 7
Sentries (12 turns)



Reinforced Body
Beam Cell
Streamline
Floor 8
Fungi Beast (3 turns)


Glacier
Rebound
Heatsinks
Attack PotionFloor 10
Exordium Thugs (5 turns)


Boot Sequence
Double Energy
Cold Snap
Dexterity PotionFloor 12
Gang of Gremlins (4 turns)




Self Repair
Beam Cell
Auto-ShieldsFloor 13
Lagavulin (7 turns)

Leap
Heatsinks
Sunder
Floor 14
Slaver (4 turns)

Floor 16
The Guardian (13 turns)

Seek
Amplify
ElectrodynamicsAct 2
Floor 18
Spheric Guardian (5 turns)

Loop
Leap
EquilibriumFloor 19
Chosen (5 turns)

Go for the Eyes
Reprogram
Sweeping BeamFloor 21
Sentry and Spheric Guardian (9 turns)


Genetic Algorithm
Force Field
ChaosFloor 24
Triple Cultists (6 turns)



Ball Lightning+
Cold Snap
BarrageFloor 28
Centurion and Mystic (7 turns)


Coolheaded
FTL
Consume
Energy PotionFloor 29
Parasite and Fungi Beast (6 turns)


Defragment
Claw
Glacier+Floor 31
Colosseum Slavers (6 turns)


Floor 33
The Champ (10 turns)

Biased Cognition
Buffer
Meteor Strike
Colorless PotionAct 3
Floor 35
Darkling (4 turns)



Darkness
TURBO
Beam CellFloor 37
Mind Bloom (7 turns)


Floor 38
Orb Walker (4 turns)

Recursion+
Doom and Gloom
Go for the Eyes
Focus PotionFloor 41
Giant Head (8 turns)


Floor 45
The Maw (6 turns)

Regen PotionFloor 47
Spheric Guardian with Shapes (4 turns)



Floor 48
Four Shapes (5 turns)




Floor 50
Time Eater (9 turns)

Act 4
Floor 54
Shield and Spear (9 turns)


Seek
FTL
Compile Driver
Duplication PotionFloor 55
Corrupt Heart (14 turns)
