Act 1
Floor 1
Small Slimes (4 turns)


Streamline
Charge Battery
CoolheadedFloor 3
Cultist (3 turns)

Beam Cell
Double Energy
CoolheadedFloor 4
Jaw Worm (3 turns)

Recursion
Claw
AggregateFloor 7
Sentries (7 turns)



Chill
Double Energy
Go for the Eyes
Fairy in a BottleFloor 8
Louse (3 turns)



Echo Form
Heatsinks
LeapFloor 10
Large Slime (4 turns)

Cold Snap
Stack
Compile Driver
Fear PotionFloor 11
Lagavulin (8 turns)

Rebound
Reboot
Recursion
Rebound
Reboot
Recursion
Floor 13
Slaver (4 turns)

Coolheaded
Overclock
HologramFloor 16
The Guardian (12 turns)

Fission
Hyperbeam
Multi-CastAct 2
Floor 18
Three Byrds (7 turns)



Compile Driver
Hologram
Charge BatteryFloor 20
Chosen (4 turns)

Streamline
Rebound
Sweeping Beam
Focus PotionFloor 21
Triple Cultists (5 turns)



Boot Sequence
Streamline
Reinforced BodyFloor 22
Chosen and Cultist (11 turns)


Creative AI
Go for the Eyes
DarknessFloor 24
Centurion and Mystic (3 turns)


Consume
Cold Snap+
Ball LightningFloor 28
Taskmaster (8 turns)



Genetic Algorithm
Storm
Auto-Shields+
Floor 29
Parasite and Fungi Beast (10 turns)


Fusion
Steam Barrier+
Charge BatteryFloor 31
Triple Cultists (6 turns)



Hologram
Melter+
Beam CellFloor 33
The Champ (15 turns)

Core Surge
Amplify
All for OneAct 3
Floor 35
Three Shapes (7 turns)



TURBO
Melter
Storm+Floor 36
Orb Walker (4 turns)

Melter
Stack
LoopFloor 38
Mind Bloom (5 turns)


Floor 39
Writhing Mass (12 turns)

Charge Battery+
Chaos
Tempest+Floor 41
Giant Head (18 turns)

Heatsinks+
FTL
Stack+
Floor 45
Nemesis (9 turns)

Go for the Eyes+
Sunder+
Scrape
Floor 46
Jaw Worm Horde (7 turns)



Claw
Beam Cell
TURBOFloor 48
Reptomancer (10 turns)



Rainbow
Recursion
Rebound+
Floor 50
Time Eater (23 turns)

Act 4
Floor 54
Shield and Spear (10 turns)


Barrage
Charge Battery
Rip and Tear+Floor 55
Corrupt Heart (13 turns)
