Act 1
Floor 1
Small Slimes (3 turns)


Cold Snap
Coolheaded
Beam CellFloor 2
Jaw Worm (3 turns)

Buffer
Leap
ReboundFloor 4
Louse (2 turns)


Overclock
Streamline
Force Field
Power PotionFloor 7
Gremlin Nob (3 turns)

Skim
Equilibrium
Recursion
Floor 8
Exordium Thugs (4 turns)


Equilibrium
Scrape
Barrage
Power PotionFloor 10
Louse (2 turns)



Blizzard
Sweeping Beam
White NoiseFloor 12
Lagavulin (8 turns)

Compile Driver
Charge Battery
Recycle
Floor 14
Fungi Beast (3 turns)



Coolheaded
Rip and Tear
Beam Cell
Floor 16
Hexaghost (13 turns)

Seek
Hyperbeam
Rainbow
Dexterity PotionAct 2
Floor 18
City Muggers (4 turns)


Ball Lightning
Streamline
HologramFloor 20
Three Byrds (4 turns)



Barrage
Beam Cell
HologramFloor 22
Parasite and Fungi Beast (6 turns)


Beam Cell+
Streamline
ReprogramFloor 24
Gremlin Leader (6 turns)



Skim
Stack
Claw
Fire PotionFloor 25
Sentry and Spheric Guardian (6 turns)


Multi-Cast
Recursion
LeapFloor 28
Taskmaster (3 turns)



Claw
Go for the Eyes
Genetic Algorithm
Floor 30
Snake Plant (4 turns)

Double Energy+
Beam Cell
CoolheadedFloor 31
Triple Cultists (4 turns)



TURBO
Heatsinks
Cold Snap
Cultist PotionFloor 33
The Champ (14 turns)

Fission
Hyperbeam
ElectrodynamicsAct 3
Floor 35
Orb Walker (5 turns)

Steam Barrier
Leap+
Beam CellFloor 38
Darkling (5 turns)



Hologram+
Stack
Compile Driver
Fairy in a BottleFloor 40
Nemesis (5 turns)

Double Energy
Go for the Eyes
Stack+
Floor 42
Reptomancer (6 turns)



Claw
Heatsinks
Overclock
Floor 44
Jaw Worm Horde (3 turns)



Sunder+
Static Discharge
Charge BatteryFloor 45
Nemesis (3 turns)

Chaos
Go for the Eyes
Stack
Chaos
Go for the Eyes
Stack
Floor 46
Double Orb Walkers (4 turns)



Floor 47
Writhing Mass (4 turns)

Aggregate
Go for the Eyes
Chill
Scrape
Ball Lightning
Heatsinks+Floor 50
Donu and Deca (6 turns)


Act 4
Floor 54
Shield and Spear (7 turns)


Consume+
Cold Snap
Static Discharge
Floor 55
Corrupt Heart (3 turns)
