Act 1
Floor 1
Louse (3 turns)


Streamline
Storm
RecycleFloor 2
Small Slimes (3 turns)


Charge Battery
Steam Barrier
LoopFloor 3
Cultist (3 turns)

FTL
Recursion
HeatsinksFloor 5
Fungi Beast (2 turns)


Tempest
Charge Battery
LoopFloor 7
Sentries (9 turns)



Leap
Steam Barrier
Compile Driver
Floor 10
Swarm of Slimes (4 turns)





FTL
Leap
BarrageFloor 14
Looter (2 turns)

Ball Lightning
Skim
BullseyeFloor 16
Slime Boss (8 turns)

Electrodynamics
All for One
HyperbeamAct 2
Floor 18
Chosen (3 turns)

Coolheaded
Sweeping Beam
Beam Cell+Floor 19
Shelled Parasite (3 turns)

Beam Cell+
Sweeping Beam
Double EnergyFloor 20
Centurion and Mystic (2 turns)


Hologram+
Leap
Cold SnapFloor 24
Triple Cultists (1 turns)



Fission
Stack
Compile DriverFloor 25
Chosen and Cultist (2 turns)


Recursion
Storm
Beam CellFloor 28
Taskmaster (4 turns)



Leap
Barrage
Hello World+
Floor 31
Book of Stabbing (2 turns)

Cold Snap
Melter
Recursion
Floor 33
The Champ (8 turns)

Fission
Electrodynamics
Thunder StrikeAct 3
Floor 35
Orb Walker (2 turns)

Coolheaded
Compile Driver+
Go for the EyesFloor 36
Three Shapes (1 turns)



Consume
Compile Driver
StackFloor 37
Transient (6 turns)

Self Repair
Leap
Force FieldFloor 39
Double Orb Walkers (2 turns)


Ball Lightning
Leap
Barrage
Floor 40
Reptomancer (2 turns)



Genetic Algorithm
Streamline
Leap
Floor 42
Giant Head (7 turns)

Reinforced Body
Ball Lightning
Cold Snap
Floor 44
Reptomancer (4 turns)



Biased Cognition
White Noise
Steam Barrier
Floor 45
Spheric Guardian with Shapes (2 turns)



Skim
Leap
FTL+Floor 47
Writhing Mass (5 turns)

Double Energy
Beam Cell+
EquilibriumFloor 48
Giant Head (4 turns)

Beam Cell
Skim
TURBO+
Floor 50
Donu and Deca (6 turns)


Floor 51
Awakened One (6 turns)

Act 4
Floor 55
Shield and Spear (2 turns)


Streamline
Equilibrium+
Beam Cell
Floor 56
Corrupt Heart (6 turns)
