Act 1
Floor 1
Small Slimes (3 turns)


Skim
Leap
Sweeping BeamFloor 2
Jaw Worm (3 turns)

Go for the Eyes
Claw
Skim
Dexterity PotionFloor 3
Louse (2 turns)


Claw
Recursion
ReboundFloor 5
Looter (3 turns)

Recursion
Rebound
Go for the Eyes
Focus PotionFloor 6
Lagavulin (5 turns)

Ball Lightning
Storm
Barrage
Explosive PotionFloor 10
Fungi Beast (2 turns)


Reinforced Body
Barrage
StackFloor 11
Gremlin Nob (4 turns)

Reboot
Doom and Gloom
Streamline
Floor 13
Louse (3 turns)



Beam Cell
Cold Snap
Compile DriverFloor 14
Sentries (2 turns)



Echo Form
Claw
Hologram
Floor 16
Slime Boss (3 turns)

Hyperbeam
Electrodynamics
Buffer
Flex PotionAct 2
Floor 18
Chosen (3 turns)

Equilibrium+
Overclock
StreamlineFloor 19
Masked Bandits Gang (3 turns)



TURBO
Cold Snap
Compile Driver
Floor 21
City Muggers (1 turns)


Cold Snap
Core Surge
Recursion
Potion Of CapacityFloor 25
Gremlin Leader (6 turns)



TURBO
Compile Driver
Glacier+

Floor 28
Taskmaster (2 turns)



Sweeping Beam
TURBO
Hello World

Floor 31
Centurion and Mystic (3 turns)


Darkness
Steam Barrier
Claw+
Potion Of CapacityFloor 33
The Collector (5 turns)

Hyperbeam
Biased Cognition
Core SurgeAct 3
Floor 35
Darkling (1 turns)



Glacier+
Coolheaded
Melter
Strength PotionFloor 36
Orb Walker (3 turns)

Go for the Eyes
Coolheaded
Rip and TearFloor 37
Writhing Mass (4 turns)

Charge Battery
Cold Snap
Force FieldFloor 39
Double Orb Walkers (3 turns)


Hello World
Beam Cell
Go for the Eyes+
Ancient PotionFloor 40
Giant Head (17 turns)

Charge Battery
Thunder Strike
Heatsinks

Floor 41
Spire Growth (4 turns)

Beam Cell
Leap
Boot SequenceFloor 42
Reptomancer (6 turns)



Meteor Strike
Stack
Steam Barrier

Liquid MemoriesFloor 47
Giant Head (4 turns)

Storm
Beam Cell
Aggregate

Floor 48
Four Shapes (5 turns)




Go for the Eyes
Charge Battery
White NoiseFloor 50
Donu and Deca (8 turns)


Floor 51
Awakened One (6 turns)

Act 4
Floor 55
Shield and Spear (5 turns)


Equilibrium
Leap+
Barrage

Floor 56
Corrupt Heart (7 turns)
