Act 1
Floor 1
Louse (1 turns)


Boot Sequence
Rebound
Go for the EyesFloor 4
Jaw Worm (1 turns)

Defragment
Steam Barrier
Auto-Shields
Blessing of the ForgeFloor 7
Gremlin Nob (1 turns)

Cold Snap
Sunder
Barrage
Floor 8
Small Slimes (3 turns)


TURBO
Beam Cell
Charge BatteryFloor 10
Lagavulin (7 turns)

Echo Form
Sweeping Beam
TURBO
Explosive PotionFloor 11
Slaver (3 turns)

Sweeping Beam
Fusion
Steam BarrierFloor 12
Sentries (6 turns)



Leap
Heatsinks
Aggregate
Floor 13
Large Slime (5 turns)

Coolheaded
Sweeping Beam
Go for the Eyes
Fire PotionFloor 14
Fungi Beast (2 turns)


Ball Lightning
Fusion
ReboundFloor 16
The Guardian (10 turns)

Seek
Meteor Strike
HyperbeamAct 2
Floor 18
Chosen (4 turns)

Coolheaded
Sweeping Beam
Cold Snap
Liquid BronzeFloor 20
Spheric Guardian (4 turns)

Charge Battery
Stack+
ReprogramFloor 23
Book of Stabbing (5 turns)

Claw
Darkness
Streamline
Floor 29
Chosen and Cultist (6 turns)


Coolheaded
Beam Cell+
StackFloor 30
Taskmaster (2 turns)



Barrage
Streamline
Boot Sequence
Floor 31
Sentry and Spheric Guardian (7 turns)


Consume
Rebound
Hologram
Flex PotionFloor 33
The Champ (16 turns)

Amplify
All for One
Thunder StrikeAct 3
Floor 35
Orb Walker (3 turns)

Skim
Compile Driver
Hologram+
Fear PotionFloor 36
Darkling (8 turns)



TURBO
Streamline
ChaosFloor 40
Giant Head (12 turns)

Recursion
Charge Battery
Rebound
Floor 42
Spheric Guardian with Shapes (7 turns)



Genetic Algorithm
Doom and Gloom
Sweeping Beam+Floor 44
Nemesis (11 turns)

White Noise
Recycle
Chill
Speed PotionFloor 45
Writhing Mass (10 turns)

Defragment
Hologram
Cold SnapFloor 46
Reptomancer (6 turns)



Hologram
Melter
Sunder+
Focus PotionFloor 47
Transient (5 turns)

Recursion
Consume
Charge BatteryFloor 50
Donu and Deca (9 turns)

