Act 1
Floor 1
Jaw Worm (4 turns)

Barrage
Charge Battery
HologramFloor 4
Cultist (3 turns)

Compile Driver
Recursion
MelterFloor 5
Small Slimes (3 turns)


Cold Snap
Reinforced Body
Claw
Regen PotionFloor 7
Lagavulin (7 turns)

Chill
Thunder Strike
Stack
Skill PotionFloor 10
Louse (3 turns)



Defragment
Compile Driver
SkimFloor 12
Sentries (8 turns)



Glacier
Melter
Double Energy
Floor 13
Sentries (6 turns)



Steam Barrier
White Noise
Thunder Strike
Gambler's BrewFloor 14
Swarm of Slimes (4 turns)





Compile Driver
Charge Battery
Steam Barrier
Energy PotionFloor 16
Slime Boss (7 turns)

Biased Cognition
Buffer
AmplifyAct 2
Floor 18
Spheric Guardian (4 turns)

Rebound
Scrape
Beam CellFloor 20
Three Byrds (3 turns)



Chill
Rebound
Steam BarrierFloor 24
Gremlin Leader (7 turns)



Rebound
Darkness
White Noise
Floor 27
Taskmaster (5 turns)



Beam Cell+
Claw
Charge Battery
Floor 28
Centurion and Mystic (6 turns)


Storm
Charge Battery
Reprogram
Storm
Charge Battery
ReprogramFloor 30
Parasite and Fungi Beast (3 turns)


Force Field
Ball Lightning
TURBO+Floor 31
Chosen Flock (5 turns)


Multi-Cast
Equilibrium
SunderFloor 33
The Collector (9 turns)

Creative AI
Rainbow
Multi-CastAct 3
Floor 35
Orb Walker (2 turns)

Chill+
White Noise
ClawFloor 37
Three Shapes (4 turns)



Hologram
Streamline
ReboundFloor 38
Mind Bloom (6 turns)

Compile Driver
Streamline
Bullseye+
Floor 39
Darkling (6 turns)



Stack+
Hyperbeam
Charge BatteryFloor 40
Reptomancer (7 turns)



Charge Battery
Streamline+
Reprogram
Charge Battery
Streamline+
Reprogram
Floor 41
Four Shapes (5 turns)




Streamline
Barrage
RecursionFloor 44
Jaw Worm Horde (4 turns)



Streamline
Claw
Sunder+Floor 46
Nemesis (5 turns)

Consume
Bullseye
Barrage
Floor 48
Giant Head (8 turns)

Coolheaded
Double Energy
Consume+
Floor 50
Donu and Deca (11 turns)


Floor 51
Time Eater (27 turns)

Act 4
Floor 55
Shield and Spear (12 turns)


Double Energy
Boot Sequence
Go for the Eyes
Boot Sequence
Double Energy
Go for the Eyes
Floor 56
Corrupt Heart (11 turns)
