Act 1
Floor 1
Small Slimes (4 turns)


Ball Lightning
Coolheaded
HologramFloor 2
Louse (2 turns)


Storm
Beam Cell
Darkness
Darkness
Storm
Beam CellFloor 3
Cultist (4 turns)

Sunder
Chaos
BarrageFloor 5
Louse (2 turns)



Auto-Shields
Recycle
Sweeping Beam
Dexterity PotionFloor 7
Looter (3 turns)

Charge Battery
Blizzard
Sweeping BeamFloor 8
Fungi Beast (3 turns)


Hologram
Charge Battery
RecursionFloor 13
Exordium Wildlife (2 turns)


Buffer
Streamline
Steam Barrier
Dexterity PotionFloor 14
Exordium Thugs (5 turns)


Equilibrium
Ball Lightning
Hologram
Flex PotionFloor 16
Slime Boss (6 turns)

Act 2
Floor 18
Shelled Parasite (5 turns)

Streamline
Darkness
Leap
Smoke BombFloor 20
City Muggers (4 turns)


TURBO
Barrage
Recursion
Essence of SteelFloor 24
Book of Stabbing (4 turns)

Floor 28
Sentry and Spheric Guardian (6 turns)


Genetic Algorithm+
Steam Barrier
Chill
Gambler's BrewFloor 29
Gremlin Leader (6 turns)



White Noise
Claw
Rebound
Floor 31
Snake Plant (5 turns)

Compile Driver+
Leap
ReboundFloor 33
Bronze Automaton (9 turns)

Meteor Strike
Fission
Core SurgeAct 3
Floor 35
Orb Walker (5 turns)

Defragment+
Charge Battery
Beam CellFloor 37
Darkling (8 turns)



Equilibrium
Steam Barrier+
Ball LightningFloor 41
Jaw Worm Horde (4 turns)



Recursion
Consume+
Charge Battery
Fairy in a BottleFloor 42
Spheric Guardian with Shapes (5 turns)



Coolheaded+
Barrage
LeapFloor 44
Reptomancer (10 turns)



Self Repair+
Streamline
Hologram
Floor 45
Writhing Mass (8 turns)

Cold Snap+
White Noise+
FTLFloor 47
Four Shapes (4 turns)




Heatsinks+
Storm+
TURBOFloor 48
Transient (6 turns)

Loop+
Sunder
OverclockFloor 50
Awakened One (13 turns)

Floor 51
Donu and Deca (11 turns)

