Act 1
Floor 1
Cultist (1 turns)

Ball Lightning
Go for the Eyes
TURBO
Distilled ChaosFloor 4
Small Slimes (1 turns)


Auto-Shields
Rip and Tear
TURBO
Explosive PotionFloor 7
Gremlin Nob (1 turns)

Seek
Steam Barrier
Self Repair
Floor 10
Jaw Worm (2 turns)

Coolheaded
Barrage
ClawFloor 11
Louse (3 turns)



Ball Lightning
Hologram
Double EnergyFloor 12
Exordium Wildlife (3 turns)


Equilibrium
FTL
Charge BatteryFloor 13
Sentries (8 turns)



Chill
Heatsinks
Reinforced Body
Floor 14
Slaver (3 turns)

Rainbow
Coolheaded
Ball Lightning
Focus PotionFloor 16
The Guardian (14 turns)

Creative AI
Meteor Strike
ElectrodynamicsAct 2
Floor 18
City Muggers (4 turns)


Steam Barrier
Beam Cell
Fusion
Steam Barrier
Beam Cell
FusionFloor 19
Chosen (5 turns)

Coolheaded
Darkness
BarrageFloor 20
Snake Plant (12 turns)

Hologram
Claw
StreamlineFloor 22
Sentry and Spheric Guardian (26 turns)


Auto-Shields
Darkness
Leap
Essence of SteelFloor 29
Taskmaster (9 turns)



Consume
Core Surge
Sweeping Beam+
Explosive PotionFloor 30
Parasite and Fungi Beast (10 turns)


Loop
Tempest
RecursionFloor 31
Gremlin Leader (6 turns)



Recursion
TURBO
Coolheaded
Weak PotionFloor 33
Bronze Automaton (16 turns)

Thunder Strike
Creative AI
AmplifyAct 3
Floor 35
Orb Walker (2 turns)

Defragment
Claw
Double EnergyFloor 36
Darkling (4 turns)



Leap+
Chaos
AggregateFloor 37
Transient (6 turns)

Aggregate+
Fusion+
Sunder
Explosive PotionFloor 40
Giant Head (15 turns)

Recursion
Barrage
Charge Battery
Floor 42
Nemesis (15 turns)

Coolheaded
Steam Barrier
Recycle
Distilled ChaosFloor 44
Jaw Worm Horde (8 turns)



Stack
TURBO
Charge Battery
Attack PotionFloor 46
Darkling (7 turns)



Amplify
Charge Battery
Claw+Floor 47
The Maw (9 turns)

Go for the Eyes
Genetic Algorithm+
Recursion+Floor 48
Spheric Guardian with Shapes (15 turns)



Stack+
Leap
Sweeping Beam
Stack+
Leap
Sweeping BeamFloor 50
Time Eater (21 turns)

Floor 51
Awakened One (30 turns)

Act 4
Floor 55
Shield and Spear (6 turns)

