Act 1
Floor 1
Small Slimes (3 turns)


Ball Lightning
Rip and Tear
HologramFloor 3
Jaw Worm (3 turns)

Static Discharge
Reinforced Body
StreamlineFloor 4
Cultist (3 turns)

Sunder
Barrage
Static DischargeFloor 7
Sentries (6 turns)



Thunder Strike
Fusion
Recursion
Skill PotionFloor 10
Fungi Beast (2 turns)


Coolheaded
Beam Cell
Skim
Flex PotionFloor 11
Large Slime (5 turns)

Reinforced Body
Hologram
Sweeping Beam
Weak PotionFloor 13
Lagavulin (7 turns)

Coolheaded
TURBO
Reinforced Body
Floor 14
Gang of Gremlins (2 turns)




Consume
Hologram
Go for the Eyes
Cultist PotionFloor 16
Hexaghost (9 turns)

Electrodynamics
Biased Cognition
Rainbow
Liquid MemoriesAct 2
Floor 18
Spheric Guardian (5 turns)

Go for the Eyes+
Tempest
FusionFloor 23
Book of Stabbing (6 turns)

White Noise
Chaos
Bullseye
Speed PotionFloor 25
Three Byrds (2 turns)



Cold Snap+
Charge Battery
ChaosFloor 28
Centurion and Mystic (4 turns)


Leap
Recursion
Beam CellFloor 31
Gremlin Leader (7 turns)



White Noise
Stack
Leap
Floor 33
Bronze Automaton (8 turns)

Echo Form
All for One
Buffer
HyperbeamAct 3
Floor 35
Orb Walker (6 turns)

Equilibrium
Auto-Shields+
Rebound+
SunderFloor 36
Three Shapes (5 turns)



Hologram+
Coolheaded
Skim
Claw+Floor 38
Jaw Worm Horde (7 turns)



Barrage
Steam Barrier+
Double Energy
Charge BatteryFloor 39
Spheric Guardian with Shapes (13 turns)



TURBO
Amplify
Streamline+
Claw+
Regen PotionFloor 41
Reptomancer (6 turns)



Overclock+
Self Repair
Beam Cell
Sunder
Floor 42
Darkling (4 turns)



Cold Snap
Coolheaded
Compile Driver
Hyperbeam
Colorless PotionFloor 44
Spire Growth (6 turns)

Capacitor
Charge Battery
Overclock
StackFloor 46
The Maw (9 turns)

TURBO
Claw+
Sweeping Beam
Ball LightningFloor 48
Transient (6 turns)

Hologram+
Heatsinks
Cold Snap
Barrage
Cultist PotionFloor 50
Donu and Deca (17 turns)


Floor 51
Awakened One (23 turns)

Act 4
Floor 55
Shield and Spear (6 turns)


Aggregate
Storm
Core Surge
Chaos
Gambler's BrewFloor 56
Corrupt Heart (3 turns)
