Act 1
Floor 1
Small Slimes (4 turns)


Cold Snap
TURBO
Doom and GloomFloor 3
Louse (2 turns)


FTL
Storm
StackFloor 4
Cultist (3 turns)

Cold Snap
Rip and Tear
Auto-ShieldsFloor 5
Looter (3 turns)

Ball Lightning
Streamline
ReprogramFloor 6
Sentries (6 turns)



Chill
Loop
Barrage
Duplication PotionFloor 8
Swarm of Slimes (4 turns)





Ball Lightning
Melter
Compile DriverFloor 10
Exordium Wildlife (3 turns)


Loop
Go for the Eyes
Thunder Strike
Fear PotionFloor 12
Gremlin Nob (3 turns)

Skim
Stack
Recursion
Floor 13
Slaver (3 turns)

Hologram
Recycle
Auto-Shields
Weak PotionFloor 14
Sentries (8 turns)



Go for the Eyes
Sweeping Beam
Hologram
Floor 16
Slime Boss (9 turns)

Fission
Rainbow
HyperbeamAct 2
Floor 18
Three Byrds (5 turns)



Cold Snap
Rip and Tear
StackFloor 19
Spheric Guardian (4 turns)

Hologram
Stack
TURBOFloor 23
Snake Plant (4 turns)

Steam Barrier+
Hello World
Rebound
Cultist PotionFloor 25
Centurion and Mystic (6 turns)


Recursion
Barrage
MelterFloor 27
Book of Stabbing (5 turns)

Electrodynamics
Self Repair
Boot Sequence
Liquid MemoriesFloor 29
Snecko (5 turns)

Barrage
Sunder
TURBOFloor 30
Triple Cultists (5 turns)



Capacitor
Barrage
Steam BarrierFloor 31
Chosen Flock (6 turns)


Coolheaded
Blizzard
StackFloor 33
The Champ (10 turns)

All for One
Amplify
FissionAct 3
Floor 35
Orb Walker (3 turns)

Ball Lightning
Recursion
Beam Cell
Dexterity PotionFloor 36
Three Shapes (5 turns)



Equilibrium
Sweeping Beam
Claw
Power PotionFloor 38
Jaw Worm Horde (6 turns)



TURBO
Leap
Go for the EyesFloor 39
Transient (6 turns)

Recycle+
Go for the Eyes+
Sweeping BeamFloor 41
Spheric Guardian with Shapes (6 turns)



Rainbow
Charge Battery
Go for the EyesFloor 42
Reptomancer (7 turns)



Beam Cell
Fusion+
Rip and Tear
Liquid BronzeFloor 45
Nemesis (5 turns)

Biased Cognition
White Noise
Barrage
Floor 47
Spire Growth (5 turns)

Beam Cell+
Rebound
Doom and Gloom
Dexterity PotionFloor 48
Transient (6 turns)

Hologram+
Ball Lightning+
Steam Barrier
Gambler's BrewFloor 50
Time Eater (14 turns)
