Act 1
Floor 1
Jaw Worm (5 turns)

Cold Snap
Genetic Algorithm
Streamline
Distilled ChaosFloor 2
Cultist (3 turns)

Beam Cell
Charge Battery
CoolheadedFloor 3
Small Slimes (2 turns)


TURBO
Beam Cell
BarrageFloor 6
Gremlin Nob (3 turns)

Cold Snap
Barrage
Bullseye
Floor 7
Exordium Wildlife (3 turns)


Auto-Shields
TURBO
Melter
Strength PotionFloor 10
Large Slime (5 turns)

Sweeping Beam
Go for the Eyes
Cold SnapFloor 11
Fungi Beast (2 turns)


Static Discharge
Hologram
Charge BatteryFloor 12
Sentries (5 turns)



White Noise
Stack
Sweeping Beam
Floor 14
Lagavulin (5 turns)

Electrodynamics
Machine Learning
Sweeping Beam
Floor 16
Hexaghost (6 turns)

Fission
Amplify
RebootAct 2
Floor 18
Chosen (4 turns)

Charge Battery
Cold Snap
Streamline
Fire PotionFloor 20
Three Byrds (3 turns)



Streamline
Leap
BarrageFloor 22
Centurion and Mystic (5 turns)


Coolheaded
Melter
FTLFloor 24
Gremlin Leader (7 turns)



Recursion+
Steam Barrier
Leap
Floor 27
Taskmaster (3 turns)



Compile Driver
Claw
Beam Cell
Floor 29
Sentry and Spheric Guardian (4 turns)


Sweeping Beam
Overclock
AmplifyFloor 31
Snecko (5 turns)

Hologram
TURBO
Cold Snap
Dexterity PotionFloor 33
Bronze Automaton (12 turns)

Thunder Strike
Core Surge
ElectrodynamicsAct 3
Floor 35
Three Shapes (4 turns)



Coolheaded
Charge Battery+
Beam Cell+Floor 36
Orb Walker (3 turns)

Leap+
Stack
Claw
Gambler's BrewFloor 37
Mind Bloom (9 turns)


Floor 38
The Maw (7 turns)

Recycle+
Storm+
White Noise
Cultist PotionFloor 39
Writhing Mass (9 turns)

TURBO
Ball Lightning
Charge Battery+Floor 40
Giant Head (6 turns)

Double Energy+
Recursion
Doom and Gloom
Floor 42
Reptomancer (7 turns)



Hologram
Sweeping Beam+
Barrage
Floor 48
Transient (6 turns)

Hologram
Hyperbeam
Claw
Hologram
Hyperbeam
ClawFloor 50
Awakened One (19 turns)
