Act 1
Floor 1
Cultist (4 turns)

Ball Lightning
Claw
Stack
Dexterity PotionFloor 2
Jaw Worm (3 turns)

Cold Snap
Leap
TURBOFloor 3
Small Slimes (3 turns)


Chaos
Aggregate
Double EnergyFloor 4
Louse (3 turns)



Streamline
Static Discharge
SkimFloor 5
Gang of Gremlins (5 turns)




Rebound
Ball Lightning
Beam Cell
Explosive PotionFloor 6
Lagavulin (6 turns)

FTL
Go for the Eyes
Beam Cell
Floor 12
Gremlin Nob (3 turns)

Heatsinks
Sweeping Beam
Beam Cell
Skill PotionFloor 13
Slaver (3 turns)

Self Repair
TURBO
ClawFloor 14
Sentries (5 turns)



Skim
Bullseye
Steam Barrier
Floor 16
Slime Boss (8 turns)

Biased Cognition
Fission
RainbowAct 2
Floor 18
Shelled Parasite (5 turns)

Hologram
Equilibrium
Barrage
Swift PotionFloor 20
Three Byrds (4 turns)



Steam Barrier
Sweeping Beam
Storm+Floor 24
Gremlin Leader (8 turns)



Core Surge
Stack
Hologram
Floor 25
Centurion and Mystic (6 turns)


Charge Battery
Ball Lightning
Sweeping Beam+Floor 27
Sentry and Spheric Guardian (7 turns)


Capacitor
Leap
Rip and Tear
Skill PotionFloor 28
Snecko (5 turns)

Stack
Compile Driver
Ball Lightning
Energy PotionFloor 29
Book of Stabbing (5 turns)

Rainbow
White Noise
Ball Lightning
Speed PotionFloor 31
Chosen Flock (6 turns)


Aggregate
Rip and Tear+
Sweeping Beam+Floor 33
The Collector (8 turns)

Reboot
Machine Learning
Thunder StrikeAct 3
Floor 35
Orb Walker (4 turns)

Tempest
Leap+
Beam Cell
Ancient PotionFloor 37
Darkling (4 turns)



Streamline
Blizzard
Steam Barrier+Floor 38
Double Orb Walkers (3 turns)



Floor 39
Transient (6 turns)

Beam Cell
Rebound
Melter
Regen PotionFloor 40
Reptomancer (6 turns)



Stack+
Reprogram
Hologram
Liquid MemoriesFloor 42
Four Shapes (4 turns)




Go for the Eyes+
Genetic Algorithm
EquilibriumFloor 44
Nemesis (3 turns)

Rebound
Machine Learning
Barrage
Dexterity PotionFloor 48
Giant Head (6 turns)

TURBO+
Rebound
Compile Driver
Floor 50
Awakened One (12 turns)

Floor 51
Time Eater (22 turns)

Act 4
Floor 55
Shield and Spear (7 turns)


Bullseye
TURBO
Consume
Floor 56
Corrupt Heart (7 turns)
