Act 1
Floor 1
Cultist (4 turns)

White Noise
Force Field
Steam Barrier
Dexterity PotionFloor 2
Small Slimes (3 turns)


Streamline
Scrape
Sweeping BeamFloor 3
Jaw Worm (4 turns)

Equilibrium
Stack
Chill
Block PotionFloor 4
Slaver (3 turns)

Electrodynamics
Force Field
AggregateFloor 5
Looter (4 turns)

Beam Cell
Rebound
TURBOFloor 7
Lagavulin (7 turns)

Loop
Go for the Eyes
Fusion
Floor 8
Slaver (3 turns)

Ball Lightning
Barrage
Claw
Fairy in a BottleFloor 10
Fungi Beast (2 turns)


Darkness
Aggregate
Force Field
Fear PotionFloor 11
Sentries (3 turns)



Biased Cognition
Sunder
Self Repair
Floor 13
Louse (2 turns)



Beam Cell
Scrape
BarrageFloor 16
Hexaghost (7 turns)

Rainbow
Hyperbeam
Biased CognitionAct 2
Floor 18
Three Byrds (1 turns)



Ball Lightning+
Beam Cell
Charge BatteryFloor 21
Chosen (2 turns)

TURBO
Ball Lightning
ClawFloor 22
Triple Cultists (3 turns)



Fusion
Recursion
HeatsinksFloor 24
Taskmaster (2 turns)



Blizzard
Double Energy
Sweeping Beam
Potion Of CapacityFloor 28
Masked Bandits Gang (4 turns)




Floor 30
Book of Stabbing (4 turns)

Equilibrium
Blizzard
Hologram
Floor 31
Centurion and Mystic (2 turns)


Cold Snap
TURBO
Compile DriverFloor 33
The Collector (6 turns)

Thunder Strike
Electrodynamics
Amplify
Flex PotionAct 3
Floor 35
Darkling (3 turns)



Reprogram
Steam Barrier
FusionFloor 37
Three Shapes (3 turns)



Beam Cell+
Sunder+
Claw
Beam Cell+
Sunder+
Claw
Regen PotionFloor 38
Transient (6 turns)

Recursion
Ball Lightning+
Beam CellFloor 41
Nemesis (7 turns)

Sweeping Beam+
Overclock
Fusion
Floor 44
Spire Growth (5 turns)

Charge Battery
Blizzard
BarrageFloor 47
Reptomancer (4 turns)



Streamline
Recursion
Charge Battery
Dexterity PotionFloor 48
Jaw Worm Horde (2 turns)



Chaos
Charge Battery
RebootFloor 50
Donu and Deca (4 turns)

