Act 1
Floor 1
Jaw Worm (4 turns)

Defragment
Genetic Algorithm
Stack
Dexterity PotionFloor 2
Cultist (3 turns)

Ball Lightning
Charge Battery
Reinforced BodyFloor 3
Louse (3 turns)


Go for the Eyes
Heatsinks
RecursionFloor 7
Gremlin Nob (3 turns)

Amplify
Blizzard
Darkness
Fire PotionFloor 8
Large Slime (3 turns)

Compile Driver
Rebound
Beam Cell
Focus PotionFloor 10
Slaver (3 turns)

Doom and Gloom
Ball Lightning
Sweeping BeamFloor 12
Exordium Wildlife (3 turns)


Coolheaded
TURBO
Compile Driver
Strength PotionFloor 13
Sentries (2 turns)



Coolheaded
Claw
Creative AI
Floor 14
Looter (2 turns)

Cold Snap
Beam Cell
LeapFloor 16
Hexaghost (6 turns)

Thunder Strike
Meteor Strike
HyperbeamAct 2
Floor 18
City Muggers (2 turns)


Reprogram
Coolheaded
BarrageFloor 20
Spheric Guardian (3 turns)

Loop
Bullseye
Charge BatteryFloor 22
Chosen and Cultist (3 turns)


Hologram
Charge Battery
Reprogram
Strength PotionFloor 27
Book of Stabbing (4 turns)

Double Energy+
Charge Battery
Sweeping Beam
Floor 29
Sentry and Spheric Guardian (4 turns)


Aggregate
Compile Driver
Ball Lightning
Fear PotionFloor 31
Parasite and Fungi Beast (7 turns)


Reinforced Body
Darkness
StreamlineFloor 33
The Collector (11 turns)

Biased Cognition
Core Surge
Thunder Strike
Regen PotionAct 3
Floor 35
Orb Walker (3 turns)

Cold Snap
Charge Battery
Double EnergyFloor 36
Darkling (6 turns)



Self Repair
Heatsinks
Hologram+
Fire PotionFloor 37
Spheric Guardian with Shapes (3 turns)



Equilibrium+
Recursion
HeatsinksFloor 39
Mind Bloom (5 turns)

Sunder
Claw
Auto-Shields+
Floor 41
Nemesis (5 turns)

Hologram+
Multi-Cast
Barrage
Floor 44
Reptomancer (5 turns)



Compile Driver
Stack
Sweeping Beam+
Duplication PotionFloor 46
Spire Growth (4 turns)

Echo Form
Go for the Eyes
Doom and GloomFloor 48
Four Shapes (6 turns)




Hologram+
Streamline
Doom and Gloom+Floor 50
Donu and Deca (7 turns)


Floor 51
Time Eater (3 turns)
