Act 1
Floor 1
Jaw Worm (3 turns)

Cold Snap
Double Energy
ChaosFloor 2
Cultist (2 turns)

Recursion
Chaos
Rip and Tear
Swift PotionFloor 3
Small Slimes (3 turns)


Tempest
Leap
Boot Sequence
Flex PotionFloor 4
Looter (2 turns)

Chill
Ball Lightning
TURBOFloor 7
Exordium Thugs (5 turns)


Ball Lightning
Recursion
Storm
Weak PotionFloor 11
Sentries (6 turns)



Cold Snap
Blizzard
Leap
Floor 14
Gremlin Nob (3 turns)

Stack
Beam Cell
Hologram
Colorless PotionFloor 16
The Guardian (9 turns)

Thunder Strike
All for One
RebootAct 2
Floor 18
Shelled Parasite (3 turns)

Bullseye
Chaos
Compile Driver
Power PotionFloor 19
City Muggers (4 turns)


TURBO+
Compile Driver
Hologram
Gambler's BrewFloor 21
Chosen and Cultist (5 turns)


Cold Snap
Stack
White NoiseFloor 22
Chosen Flock (3 turns)


Auto-Shields
Bullseye+
CoolheadedFloor 23
Centurion and Mystic (4 turns)


Go for the Eyes
Steam Barrier
Compile Driver
Weak PotionFloor 24
Snecko (4 turns)

Cold Snap+
Recursion
Rebound
Regen PotionFloor 27
Sentry and Spheric Guardian (4 turns)


Biased Cognition
Ball Lightning
Doom and GloomFloor 28
Gremlin Leader (6 turns)



Scrape
Rebound
Hello World
Swift PotionFloor 29
Snake Plant (4 turns)

Recursion
Auto-Shields
StreamlineFloor 30
Snecko (3 turns)

Cold Snap
Doom and Gloom
Claw
Cold Snap
Doom and Gloom
Claw
Cold Snap
Doom and Gloom
ClawFloor 31
Parasite and Fungi Beast (3 turns)


Coolheaded
Force Field
Recursion
Duplication PotionFloor 33
Bronze Automaton (11 turns)

All for One
Seek
RebootAct 3
Floor 35
Darkling (6 turns)



TURBO+
Aggregate
BlizzardFloor 36
Orb Walker (5 turns)

White Noise
Cold Snap
TURBOFloor 37
Darkling (5 turns)



Boot Sequence+
Leap
Steam BarrierFloor 38
Writhing Mass (4 turns)

Charge Battery
White Noise
Ball LightningFloor 39
The Maw (4 turns)

Ball Lightning
Leap
Rainbow
Potion Of CapacityFloor 40
Jaw Worm Horde (2 turns)


