Act 1
Floor 1
Cultist (1 turns)

Charge Battery
Stack
TURBO
TURBO
Charge Battery
StackFloor 4
Jaw Worm (1 turns)

Ball Lightning
Go for the Eyes
Sweeping BeamFloor 7
Sentries (1 turns)



Equilibrium
Steam Barrier
Ball Lightning
Explosive PotionFloor 8
Louse (2 turns)


Consume
Skim
CoolheadedFloor 10
Gremlin Nob (4 turns)

Coolheaded
Thunder Strike
TURBO
Colorless PotionFloor 11
Exordium Thugs (4 turns)


Stack
Boot Sequence
Sweeping Beam
Stack
Boot Sequence
Sweeping BeamFloor 13
Exordium Wildlife (4 turns)


Capacitor+
Reprogram
Melter
Essence Of DarknessFloor 16
Hexaghost (9 turns)

Seek
Creative AI+
AmplifyAct 2
Floor 18
Shelled Parasite (5 turns)

Loop+
Cold Snap
TURBOFloor 19
Chosen (9 turns)

Compile Driver
Sweeping Beam
BarrageFloor 21
Triple Cultists (5 turns)



Streamline
Reprogram
HyperbeamFloor 22
Centurion and Mystic (6 turns)


Recycle
Recursion
Ball LightningFloor 24
Snake Plant (5 turns)

Ball Lightning
White Noise
Cold Snap
Potion Of CapacityFloor 25
Chosen Flock (4 turns)


Leap
Steam Barrier
ReboundFloor 28
Snecko (5 turns)

Recycle
All for One
Steam BarrierFloor 29
Book of Stabbing (4 turns)

Fission
Reprogram
Sweeping Beam
Floor 33
The Champ (10 turns)

Seek
Hyperbeam
Core Surge
Liquid BronzeAct 3
Floor 35
Darkling (7 turns)



Rebound
Streamline+
TURBO
Colorless PotionFloor 36
Three Shapes (6 turns)



Equilibrium+
TURBO
StackFloor 37
Jaw Worm Horde (6 turns)



Skim
Fission
Beam Cell+Floor 38
Spire Growth (7 turns)

Compile Driver
Auto-Shields
StreamlineFloor 41
The Maw (9 turns)

Fusion
Charge Battery
LeapFloor 47
Writhing Mass (8 turns)

Coolheaded
Go for the Eyes
Stack+
Energy PotionFloor 48
Spire Growth (6 turns)

Charge Battery+
Beam Cell+
Ball LightningFloor 50
Time Eater (65 turns)

Floor 51
Donu and Deca (5 turns)


Act 4
Floor 55
Shield and Spear (6 turns)


Force Field+
Scrape
Darkness
Floor 56
Corrupt Heart (8 turns)
