Act 1
Floor 1
Cultist (3 turns)

Ball Lightning
Go for the Eyes
HologramFloor 3
Louse (3 turns)


Coolheaded
Charge Battery
StackFloor 4
Jaw Worm (4 turns)

Auto-Shields
Stack
CoolheadedFloor 5
Exordium Wildlife (4 turns)


Glacier
Stack
ClawFloor 8
Lagavulin (7 turns)

TURBO
Static Discharge
Thunder Strike
Skill PotionFloor 10
Louse (5 turns)



Cold Snap
Recursion
ScrapeFloor 11
Gang of Gremlins (3 turns)




Capacitor
Sweeping Beam
Barrage
Essence of SteelFloor 12
Swarm of Slimes (4 turns)





Streamline
Coolheaded
Fusion
Colorless PotionFloor 14
Exordium Thugs (3 turns)


Compile Driver
Recursion
StreamlineFloor 16
Slime Boss (13 turns)

Electrodynamics
Seek
Hyperbeam
Cultist PotionAct 2
Floor 18
City Muggers (4 turns)


White Noise+
Streamline
Heatsinks
Fire PotionFloor 19
Chosen (3 turns)

Blizzard
Sweeping Beam
Beam CellFloor 20
Snake Plant (5 turns)

Leap
Coolheaded
Static DischargeFloor 21
Snecko (7 turns)

Heatsinks
Rip and Tear
FusionFloor 27
Triple Cultists (2 turns)



Go for the Eyes
Charge Battery
Scrape
Energy PotionFloor 29
Gremlin Leader (4 turns)



All for One
Recursion
Double Energy
Floor 30
Centurion and Mystic (4 turns)


Cold Snap+
Claw
Coolheaded+
Liquid BronzeFloor 31
Snake Plant (3 turns)

White Noise
Claw
Steam Barrier
Distilled ChaosFloor 33
The Champ (9 turns)

Fission
Thunder Strike
Multi-CastAct 3
Floor 35
Orb Walker (3 turns)

Go for the Eyes
Leap
StreamlineFloor 38
Three Shapes (3 turns)



Biased Cognition
Stack+
BullseyeFloor 39
Darkling (2 turns)



Static Discharge
Stack
Scrape
Attack PotionFloor 44
Spire Growth (4 turns)

Stack
Barrage
Compile Driver
Distilled ChaosFloor 45
Nemesis (6 turns)

Consume
Leap
All for One
Floor 46
Transient (6 turns)

Consume
Compile Driver
Hello World+Floor 47
Writhing Mass (5 turns)

Equilibrium+
Stack
Steam BarrierFloor 48
Reptomancer (5 turns)



Ball Lightning
Stack
Barrage
Fear PotionFloor 50
Awakened One (8 turns)
