Act 1
Floor 1
Small Slimes (3 turns)


Cold Snap
Charge Battery
HologramFloor 3
Jaw Worm (2 turns)

Defragment
White Noise
Coolheaded
Swift PotionFloor 5
Louse (3 turns)


Cold Snap
FTL
Beam Cell
Flex PotionFloor 7
Sentries (7 turns)



Hologram
Fusion
Static Discharge
Weak PotionFloor 10
Lagavulin (8 turns)

Double Energy
Hello World
Barrage
Floor 14
Large Slime (4 turns)

Capacitor
TURBO
Beam Cell
Entropic BrewFloor 16
Hexaghost (8 turns)

Amplify
All for One
Meteor StrikeAct 2
Floor 18
Spheric Guardian (4 turns)

Reinforced Body
Charge Battery
Beam Cell+
Gambler's BrewFloor 19
Shelled Parasite (7 turns)

Doom and Gloom+
Ball Lightning
StackFloor 20
Chosen Flock (4 turns)


Coolheaded
Recursion+
Go for the Eyes
Essence Of DarknessFloor 21
Snake Plant (5 turns)

Steam Barrier
Cold Snap
RecycleFloor 22
Chosen and Cultist (6 turns)


Glacier
Steam Barrier
FTLFloor 24
Taskmaster (4 turns)



Recursion+
Stack
Heatsinks
Floor 28
Book of Stabbing (9 turns)

Buffer
TURBO+
Fusion
Power PotionFloor 30
Snecko (5 turns)

Streamline
Auto-Shields
EquilibriumFloor 31
Centurion and Mystic (9 turns)


Recursion+
Hello World
EquilibriumFloor 33
The Collector (11 turns)

Biased Cognition
Hyperbeam
Multi-CastAct 3
Floor 35
Orb Walker (7 turns)

Self Repair
Steam Barrier
Rebound
Snecko OilFloor 36
Double Orb Walkers (7 turns)


Coolheaded
TURBO
Reinforced Body
Floor 41
Reptomancer (11 turns)



Defragment
Go for the Eyes+
TURBO

Floor 45
Darkling (4 turns)



Hologram+
Tempest
Leap
Dexterity PotionFloor 46
Four Shapes (8 turns)




Steam Barrier+
Stack
TURBOFloor 48
Nemesis (9 turns)

Claw+
Hello World
Heatsinks

Floor 50
Awakened One (16 turns)

Act 4
Floor 54
Shield and Spear (12 turns)


FTL+
Auto-Shields+
Capacitor

Floor 55
Corrupt Heart (11 turns)
